geforkt von Mirrors/Paper
f64dce2719
It is fixed here: 438556243d
36 Zeilen
2.0 KiB
Diff
36 Zeilen
2.0 KiB
Diff
From 52c7cca32fd1cec519b9b300049ac347f4ab27b2 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 26 Nov 2018 19:21:58 -0500
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Subject: [PATCH] Prevent rayTrace from loading chunks
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ray tracing into an unloaded chunk should be treated as a miss
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this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index c5960cf4c..e11e22836 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -853,7 +853,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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int i1 = MathHelper.floor(d1);
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int j1 = MathHelper.floor(d2);
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BlockPosition blockposition = new BlockPosition(l, i1, j1);
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- IBlockData iblockdata = this.getType(blockposition);
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+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper
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+ if (iblockdata == null) return null; // Paper
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Fluid fluid = this.getFluid(blockposition);
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boolean flag2;
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boolean flag3;
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@@ -975,7 +976,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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i1 = MathHelper.floor(d1) - (enumdirection == EnumDirection.UP ? 1 : 0);
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j1 = MathHelper.floor(d2) - (enumdirection == EnumDirection.SOUTH ? 1 : 0);
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blockposition = new BlockPosition(l, i1, j1);
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- IBlockData iblockdata1 = this.getType(blockposition);
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+ IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper
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+ if (iblockdata1 == null) return null; // Paper
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Fluid fluid1 = this.getFluid(blockposition);
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if (!flag || iblockdata1.getMaterial() == Material.PORTAL || !iblockdata1.getCollisionShape(this, blockposition).isEmpty()) {
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--
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2.16.1.windows.1
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