Paper/patches/server/0789-Always-parse-protochunk-light-sources-unless-it-is-m.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

54 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 23 Aug 2021 04:50:05 -0700
Subject: [PATCH] Always parse protochunk light sources unless it is marked as
non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
index 4df5853781a2ac89dd391374d34d9096643a2ab8..3367c75b1c132b42465d4c355a6b5fd00c3efe23 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
@@ -331,16 +331,33 @@ public class ChunkSerializer {
BelowZeroRetrogen belowzeroretrogen = protochunk.getBelowZeroRetrogen();
boolean flag5 = chunkstatus.isOrAfter(ChunkStatus.LIGHT) || belowzeroretrogen != null && belowzeroretrogen.targetStatus().isOrAfter(ChunkStatus.LIGHT);
- if (!flag && flag5) {
- Iterator iterator = BlockPos.betweenClosed(chunkPos.getMinBlockX(), world.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), world.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ()).iterator();
+ if (!flag) { // Paper - fix incorrect parsing of blocks that emit light - it should always parse it, unless the chunk is marked as lit
+ // Paper start - let's make sure the implementation isn't as slow as possible
+ int offX = chunkPos.x << 4;
+ int offZ = chunkPos.z << 4;
+
+ int minChunkSection = io.papermc.paper.util.WorldUtil.getMinSection(world);
+ int maxChunkSection = io.papermc.paper.util.WorldUtil.getMaxSection(world);
+
+ LevelChunkSection[] sections = achunksection;
+ for (int sectionY = minChunkSection; sectionY <= maxChunkSection; ++sectionY) {
+ LevelChunkSection section = sections[sectionY - minChunkSection];
+ if (section == null || section.hasOnlyAir()) {
+ // no sources in empty sections
+ continue;
+ }
+ int offY = sectionY << 4;
- while (iterator.hasNext()) {
- BlockPos blockposition = (BlockPos) iterator.next();
+ for (int index = 0; index < (16 * 16 * 16); ++index) {
+ if (section.states.get(index).getLightEmission() <= 0) {
+ continue;
+ }
- if (((ChunkAccess) object1).getBlockState(blockposition).getLightEmission() != 0) {
- protochunk.addLight(blockposition);
+ // index = x | (z << 4) | (y << 8)
+ protochunk.addLight(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
}
}
+ // Paper end
}
}