Paper/Spigot-Server-Patches/0112-Do-not-load-chunks-for-light-checks.patch
Zach Brown b170e8cedb
Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00

24 Zeilen
1021 B
Diff

From 8ee19cf90c31e5ee9d29eccf64670bbb789ea2c7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 31 Mar 2016 19:17:58 -0400
Subject: [PATCH] Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index a494569..1dc8af1 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -707,6 +707,7 @@ public abstract class World implements IBlockAccess {
if (blockposition.getY() >= 256) {
blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
}
+ if (!this.isLoaded(blockposition)) return 0; // Paper
Chunk chunk = this.getChunkAtWorldCoords(blockposition);
--
2.9.2.windows.1