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geforkt von Mirrors/Paper
Paper/src/main/java/net/minecraft/server/EntityEgg.java

70 Zeilen
2.3 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.Location;
import org.bukkit.entity.Ageable;
import org.bukkit.entity.EntityType;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.event.player.PlayerEggThrowEvent;
// CraftBukkit end
public class EntityEgg extends EntityProjectile {
public EntityEgg(World world) {
super(world);
}
public EntityEgg(World world, EntityLiving entityliving) {
super(world, entityliving);
}
public EntityEgg(World world, double d0, double d1, double d2) {
super(world, d0, d1, d2);
}
protected void a(MovingObjectPosition movingobjectposition) {
if (movingobjectposition.entity != null && movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.shooter), 0)) {
;
}
// CraftBukkit start
boolean hatching = !this.world.isStatic && this.random.nextInt(8) == 0;
int numHatching = (this.random.nextInt(32) == 0) ? 4 : 1;
if (!hatching) {
numHatching = 0;
}
EntityType hatchingType = EntityType.CHICKEN;
if (this.shooter instanceof EntityPlayer) {
org.bukkit.entity.Player player = (this.shooter == null) ? null : (org.bukkit.entity.Player) this.shooter.getBukkitEntity();
PlayerEggThrowEvent event = new PlayerEggThrowEvent(player, (org.bukkit.entity.Egg) this.getBukkitEntity(), hatching, (byte) numHatching, hatchingType);
this.world.getServer().getPluginManager().callEvent(event);
hatching = event.isHatching();
numHatching = event.getNumHatches();
hatchingType = event.getHatchingType();
}
if (hatching) {
for (int k = 0; k < numHatching; k++) {
org.bukkit.entity.Entity entity = world.getWorld().spawn(new Location(world.getWorld(), this.locX, this.locY, this.locZ, this.yaw, 0.0F), hatchingType.getEntityClass(), SpawnReason.EGG);
if (entity instanceof Ageable) {
((Ageable) entity).setBaby();
}
}
}
// CraftBukkit end
for (int j = 0; j < 8; ++j) {
this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D);
}
if (!this.world.isStatic) {
this.die();
}
}
}