geforkt von Mirrors/Paper
f4088faea2
--- work/BuildData Submodule work/BuildData 633897ca..f0032df4: > Mappings Update --- work/CraftBukkit Submodule work/CraftBukkit b7fea427..043d31de: > SPIGOT-5015: Players in spectator mode prevent block placement and block projectiles > Make bukkitEntity private to prevent incorrect usage --- work/Spigot Submodule work/Spigot 01d0f046..baafee91: > Rebuild patches
57 Zeilen
2.1 KiB
Diff
57 Zeilen
2.1 KiB
Diff
From 5074e612f962da4b9641b20f55e69cdd7bfb15b3 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index e316e2af7..87c4902f8 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2004,14 +2004,17 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bw, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return dY(); } // Paper - OBFHELPER
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public float dY() {
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return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
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}
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+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
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public float s(float f) {
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return MathHelper.a(((float) this.aD + f) / this.dY(), 0.0F, 1.0F);
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}
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+ public void resetCooldown() { dZ(); } // Paper - OBFHELPER
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public void dZ() {
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this.aD = 0;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index ba60ece45..0386452a8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1908,6 +1908,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.resourcePackStatus = status;
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}
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+ //Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getCooledAttackStrength(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetCooldown();
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+ }
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+ //Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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--
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2.21.0
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