geforkt von Mirrors/Paper
a96d3e8984
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:dc7c3c61f
SPIGOT-5921: Improve setNoDamageTicks for Players53849f57f
SPIGOT-5922: Smithing recipes not registering
54 Zeilen
2.2 KiB
Diff
54 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index d9e5d71a87140c90b79902887bd2f481f02956dc..afc665bfe9d527ca8d19f3ab9df0900d87f2d3f2 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2006,14 +2006,17 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bs, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return this.eR(); } // Paper - OBFHELPER
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public float eR() {
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return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D);
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}
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+ public float getCooledAttackStrength(float adjustTicks) { return getAttackCooldown(adjustTicks); } // Paper - OBFHELPER
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public float getAttackCooldown(float f) {
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return MathHelper.a(((float) this.aA + f) / this.eR(), 0.0F, 1.0F);
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}
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+ public void resetCooldown() { this.ey(); } // Paper - OBFHELPER
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public void resetAttackCooldown() {
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this.aA = 0;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index c7e43f5015851d44870986c6cd6c43b3332cf9be..21aa19081ca3d9c20ea8e401c2a4b830ba667a51 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1971,6 +1971,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getInventory().setItemInMainHand(hand);
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}
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+ // Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getCooledAttackStrength(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetCooldown();
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+ }
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+ // Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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