geforkt von Mirrors/Paper
f2be8b0482
Chunk loading logic can make getTileEntity calls, and these can be off of the main thread (i.e lighting). The TileEntity fixer makes a getType call, which will block on chunk load. Thus a deadlock can occur between a lighting thread and the server thread. By: Spottedleaf <Spottedleaf@users.noreply.github.com> |
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paper-server |