geforkt von Mirrors/Paper
f1a35effb0
useExactLoginLocation() looks for settings.use-exact-login-location within bukkit.yml. If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login. If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login.
33 Zeilen
1022 B
YAML
33 Zeilen
1022 B
YAML
# This is the main configuration file for Bukkit.
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# As you can see, there's actually not that much to configure without any plugins.
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# For a reference for any variable inside this file, check out the bukkit wiki at
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# http://wiki.bukkit.org/Bukkit.yml
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#
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# If you need help on this file, feel free to join us on irc or leave a message
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# on the forums asking for advice.
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#
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# IRC: #bukkit @ esper.net
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# (If this means nothing to you, just go to http://webchat.esper.net/?channels=bukkit )
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# Forums: http://forums.bukkit.org/forums/bukkit-help.6/
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# Twitter: http://twitter.com/Craftbukkit
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# Bug tracker: http://leaky.bukkit.org/
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settings:
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allow-end: true
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warn-on-overload: true
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spawn-radius: 16
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permissions-file: permissions.yml
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update-folder: update
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ping-packet-limit: 100
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use-exact-login-location: false
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aliases:
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icanhasbukkit:
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- version
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database:
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username: bukkit
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isolation: SERIALIZABLE
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driver: org.sqlite.JDBC
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password: walrus
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url: jdbc:sqlite:{DIR}{NAME}.db
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