geforkt von Mirrors/Paper
f08081c77d
As an optimization we don't do any movement processing on entities that have not moved. However, players in minecarts trigger this condition when the minecart is moving on its own. This causes issues with things that rely on player collision like tripwires. To correct this and any future related issues we always handle movement for passengers and their vehicles even if one of the two hasn't moved since they are linked. |
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src | ||
.gitignore | ||
CONTRIBUTING.md | ||
LGPL.txt | ||
LICENCE.txt | ||
pom.xml | ||
README.md |
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.