Paper/patches/api/0328-Add-player-health-update-API.patch
Nassim Jahnke efd47e3a68
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9188)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe
c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor
201399fb PR-853: Add API for directly setting Display transformation matrices
ecfa559a PR-849: Add InventoryView#setTitle
653d7edb SPIGOT-519: Add TNTPrimeEvent
22fccc09 PR-846: Add method to get chunk load level
a070a52c PR-844: Add methods to convert Vector to and from JOML vectors
cc7111fe PR-276: Add accessors to Wither's invulnerability ticks
777d24e9 SPIGOT-7209: Accessors and events for player's exp cooldown
ccb2d01b SPIGOT-6308: Deprecate the location name property of map items
cd04a31b PR-780: Add PlayerSpawnChangeEvent
7d1f5b64 SPIGOT-6780: Improve documentation for World#spawnFallingBlock
5696668a SPIGOT-6885: Add test and easier to debug code for reference in yaml configuration comments
2e13cff7 PR-589: Expand the FishHook API
2c7d3da5 PR-279: Minor edits to various Javadocs

CraftBukkit Changes:
01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting
7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor
bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices
a7cfc778f PR-1176: Add InventoryView#setTitle
563d42226 SPIGOT-519: Add TNTPrimeEvent
ccbc6abca Add test for Chunk.LoadLevel mirroring
2926e0513 PR-1171: Add method to get chunk load level
63cad7f84 PR-375: Add accessors to Wither's invulnerability ticks
bfd8b1ac8 SPIGOT-7209: Accessors and events for player's exp cooldown
f92a41c39 PR-1181: Consolidate Location conversion code
10f866759 SPIGOT-6308: Deprecate the location name property of map items
82f7b658a PR-1095: Add PlayerSpawnChangeEvent
b421af7e4 PR-808: Expand the FishHook API
598ad7b3f Increase outdated build delay

Spigot Changes:
d1bd3bd2 Rebuild patches
e4265cc8 SPIGOT-7297: Entity Tracking Range option for Display entities

* Work around javac bug

* Call PlayerSpawnChangeEvent

* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2fcba9b2 SPIGOT-7347: Add missing documentation and details to ShapedRecipe
c278419d PR-854: Move getHighestBlockYAt methods from World to RegionAccessor
201399fb PR-853: Add API for directly setting Display transformation matrices

CraftBukkit Changes:
01b2e1af4 SPIGOT-7346: Disallow players from executing commands after disconnecting
7fe5ee022 PR-1186: Move getHighestBlockYAt methods from World to RegionAccessor
bcc85ef67 PR-1185: Add API for directly setting Display transformation matrices

Spigot Changes:
7da74dae Rebuild patches
2023-05-12 13:10:08 +02:00

43 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SamB440 <sam@islandearth.net>
Date: Wed, 17 Nov 2021 12:30:36 +0000
Subject: [PATCH] Add player health update API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 8a87c128bb562ad46df4d02d53c72cce3b10db43..ba329be88c9da9c4d98eff4b3c6321e2ddab2dba 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2049,6 +2049,31 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
public double getHealthScale();
+ // Paper start
+ /**
+ * Forcefully sends a health update to the player.
+ * <p>This method can cause the client to display health values
+ * different to their true server values. If the player takes damage or
+ * causes an action to otherwise cause a health update, these values
+ * will no longer be shown.</p>
+ * Setting the visible health to 0 will result in the client seeing
+ * the death screen, unable to press the respawn button.
+ * @see #sendHealthUpdate()
+ * @param health the health of the player
+ * @param foodLevel the food level of the player
+ * @param saturationLevel the saturation level of the player
+ */
+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel);
+
+ /**
+ * Forcefully sends a health update to the player.
+ * This uses the player's current health, saturation, and food level.
+ * <p>Use after {@link #setHealth(double)} to show the heart animation
+ * of gaining or losing health.</p>
+ */
+ public void sendHealthUpdate();
+ // Paper end
+
/**
* Gets the entity which is followed by the camera when in
* {@link GameMode#SPECTATOR}.