Paper/Spigot-Server-Patches/0213-getPlayerUniqueId-API.patch
Shane Freeder 276afaa2ea
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c2d72c82 SPIGOT-3102: Add EXPLOSION SpawnReason

CraftBukkit Changes:
fca41573 SPIGOT-5136: EntityPortalEvent getting called on interdimensional entity teleports
604c8bf0 SPIGOT-3102: Add EXPLOSION SpawnReason
375969a6 Re-add chunk GC for plugin chunk loads
58151368 SPIGOT-5123: Snapshot tile entities can end up with a non-null world
491c8482 SPIGOT-5130: PersistentDataContainer not removing values on TileEntities

Spigot Changes:
d05d3c1f Rebuild patches
2019-07-05 03:13:38 +01:00

45 Zeilen
1.7 KiB
Diff

From 81900170c60aaebe9e350c240181afbb39606b93 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 22 Mar 2018 01:40:24 -0400
Subject: [PATCH] getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 4e0d1ec0d3..26de8263dd 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1360,6 +1360,26 @@ public final class CraftServer implements Server {
return recipients.size();
}
+ // Paper start
+ @Nullable
+ public UUID getPlayerUniqueId(String name) {
+ Player player = Bukkit.getPlayerExact(name);
+ if (player != null) {
+ return player.getUniqueId();
+ }
+ GameProfile profile;
+ // Only fetch an online UUID in online mode
+ if (net.minecraft.server.MinecraftServer.getServer().getOnlineMode()
+ || (org.spigotmc.SpigotConfig.bungee && com.destroystokyo.paper.PaperConfig.bungeeOnlineMode)) {
+ profile = console.getUserCache().getProfile( name );
+ } else {
+ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
+ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
+ }
+ return profile != null ? profile.getId() : null;
+ }
+ // Paper end
+
@Override
@Deprecated
public OfflinePlayer getOfflinePlayer(String name) {
--
2.22.0