geforkt von Mirrors/Paper
046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
67 Zeilen
2.6 KiB
Diff
67 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 15 Aug 2018 01:16:34 -0400
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Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index 0d905269ab3bce4cfe68647b9b0cda8fff4aa17e..cf48c93d89da53e0ec771e5c2c8582e30b35e3f5 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -4,8 +4,10 @@ import com.google.common.base.Preconditions;
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import com.google.common.base.Predicates;
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import com.mojang.serialization.Codec;
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import java.lang.ref.WeakReference;
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+import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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+import java.util.List;
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import java.util.Objects;
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import java.util.concurrent.locks.LockSupport;
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import java.util.function.BooleanSupplier;
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@@ -177,6 +179,13 @@ public class CraftChunk implements Chunk {
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@Override
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public BlockState[] getTileEntities() {
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+ // Paper start
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+ return getTileEntities(true);
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+ }
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+
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+ @Override
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+ public BlockState[] getTileEntities(boolean useSnapshot) {
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+ // Paper end
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if (!this.isLoaded()) {
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this.getWorld().getChunkAt(x, z); // Transient load for this tick
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}
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@@ -191,7 +200,29 @@ public class CraftChunk implements Chunk {
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}
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BlockPos position = (BlockPos) obj;
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- entities[index++] = this.worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState();
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+ // Paper start
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+ entities[index++] = this.worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ()).getState(useSnapshot);
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+ }
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+
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+ return entities;
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+ }
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+
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+ @Override
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+ public Collection<BlockState> getTileEntities(Predicate<Block> blockPredicate, boolean useSnapshot) {
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+ Preconditions.checkNotNull(blockPredicate, "blockPredicate");
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+ if (!isLoaded()) {
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+ getWorld().getChunkAt(x, z); // Transient load for this tick
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+ }
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+ net.minecraft.world.level.chunk.LevelChunk chunk = getHandle();
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+
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+ List<BlockState> entities = new ArrayList<>();
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+
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+ for (BlockPos position : chunk.blockEntities.keySet()) {
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+ Block block = worldServer.getWorld().getBlockAt(position.getX(), position.getY(), position.getZ());
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+ if (blockPredicate.test(block)) {
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+ entities.add(block.getState(useSnapshot));
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+ }
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+ // Paper end
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}
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return entities;
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