13
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geforkt von Mirrors/Paper
Paper/patches/server/0233-Option-to-prevent-armor-stands-from-doing-entity-loo.patch
Spottedleaf 046466f3ba
Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00

37 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Hugo Manrique <hugmanrique@gmail.com>
Date: Mon, 23 Jul 2018 12:57:39 +0200
Subject: [PATCH] Option to prevent armor stands from doing entity lookups
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index ed698f3e3f9ed6003fe621c5f6f7e3a151a1a559..9897dbb03c343e1e1842f7ca6bc9b99b95d0b8be 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -336,6 +336,7 @@ public class ArmorStand extends LivingEntity {
@Override
protected void pushEntities() {
+ if (!level.paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper
List<Entity> list = this.level.getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
for (int i = 0; i < list.size(); ++i) {
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 4022c4d3b2ce935f69460e4de21f1fad7c100b26..056531554bf6e8743111607237d942af13d47848 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -735,6 +735,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
// Paper end
}
}
+ // Paper start - Prevent armor stands from doing entity lookups
+ @Override
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level.paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
+ return LevelAccessor.super.noCollision(entity, box);
+ }
+ // Paper end
public boolean shouldTickDeath(Entity entity) {
return true;