geforkt von Mirrors/Paper
2f782a6652
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:17543ecf
SPIGOT-5035: Error Using Virtual Merchant GUI0fc6922b
SPIGOT-5028: Villager#setVillagerExperience() doesn't workbdbdbe44
SPIGOT-5024: Fox error - Unknown target reason
86 Zeilen
3.6 KiB
Diff
86 Zeilen
3.6 KiB
Diff
From 5301e16c1216d2146c164d9a23cab53c92c97d31 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 17:00:32 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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index 3bcdb8f93f..bb9894318e 100644
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--- a/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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+++ b/src/main/java/com/destroystokyo/paper/profile/PaperGameProfileRepository.java
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@@ -1,17 +1,68 @@
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package com.destroystokyo.paper.profile;
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+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
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+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
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+import com.google.common.collect.Sets;
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import com.mojang.authlib.Agent;
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+import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.ProfileLookupCallback;
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import com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService;
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import com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository;
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+import java.util.Set;
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+
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public class PaperGameProfileRepository extends YggdrasilGameProfileRepository {
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+
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public PaperGameProfileRepository(YggdrasilAuthenticationService authenticationService) {
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super(authenticationService);
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}
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@Override
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public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
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- super.findProfilesByNames(names, agent, callback);
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
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+ if (!profileProperties.isEmpty()) {
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+ for (ProfileProperty property : profileProperties) {
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+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
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+ }
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+ }
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty()) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ super.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ }
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+
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
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+ new LookupProfileEvent(from).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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}
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}
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--
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2.21.0
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