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geforkt von Mirrors/Paper
Paper/Spigot-API-Patches/0080-Add-setPlayerProfile-API-for-Skulls.patch
Spottedleaf 2f782a6652 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 16:56:51 +01:00

82 Zeilen
2.9 KiB
Diff

From 33ee96aa37c781c3707f0ff8e43b7a2a38bd0fd8 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:29:28 -0500
Subject: [PATCH] Add setPlayerProfile API for Skulls
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java
index 943d751fb..a6914f01e 100644
--- a/src/main/java/org/bukkit/block/Skull.java
+++ b/src/main/java/org/bukkit/block/Skull.java
@@ -7,6 +7,7 @@ import org.bukkit.block.data.BlockData;
import org.jetbrains.annotations.Contract;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
+import com.destroystokyo.paper.profile.PlayerProfile; // Paper
/**
* Represents a captured state of a skull block.
@@ -61,6 +62,20 @@ public interface Skull extends TileState {
*/
public void setOwningPlayer(@NotNull OfflinePlayer player);
+ // Paper start
+ /**
+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
+ * @param profile The profile to set this Skull to use, may not be null
+ */
+ void setPlayerProfile(@NotNull PlayerProfile profile);
+
+ /**
+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
+ * @return The profile of the owner, if set
+ */
+ @Nullable PlayerProfile getPlayerProfile();
+ // Paper end
+
/**
* Gets the rotation of the skull in the world (or facing direction if this
* is a wall mounted skull).
diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
index 35a392033..8b2465ea2 100644
--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
@@ -1,9 +1,11 @@
package org.bukkit.inventory.meta;
+import com.destroystokyo.paper.profile.PlayerProfile;
import org.bukkit.OfflinePlayer;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
+
/**
* Represents a skull that can have an owner.
*/
@@ -36,6 +38,20 @@ public interface SkullMeta extends ItemMeta {
@Deprecated
boolean setOwner(@Nullable String owner);
+ // Paper start
+ /**
+ * Sets this skull to use the supplied Player Profile, which can include textures already prefilled.
+ * @param profile The profile to set this Skull to use, or null to clear owner
+ */
+ void setPlayerProfile(@Nullable PlayerProfile profile);
+
+ /**
+ * If the skull has an owner, per {@link #hasOwner()}, return the owners {@link PlayerProfile}
+ * @return The profile of the owner, if set
+ */
+ @Nullable PlayerProfile getPlayerProfile();
+ // Paper end
+
/**
* Gets the owner of the skull.
*
--
2.21.0