geforkt von Mirrors/Paper
ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
74 Zeilen
4.0 KiB
Diff
74 Zeilen
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 04:36:11 -0400
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Subject: [PATCH] Fix Chunk Post Processing deadlock risk
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See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
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as part of post processing a chunk, we can call ChunkConverter.
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ChunkConverter then kicks off major physics updates, and when blocks
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that have connections across chunk boundaries occur, a recursive risk
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can occur where A updates a block that triggers a physics request.
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That physics request may trigger a chunk request, that then enqueues
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a task into the Mailbox ChunkTaskQueueSorter.
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If anything requests that same chunk that is in the middle of conversion,
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it's mailbox queue is going to be held up, so the subsequent chunk request
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will be unable to proceed.
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We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
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the executor so that the mailbox ChunkQueue is now considered empty.
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This successfully fixed a reoccurring and highly reproducible crash
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for heightmaps.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index fcc9dd6e1c54e4ca16102150aa4c12ecc7de06df..aed3da6ef2d498d3f1c9c64177bf1ba6b8157493 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -193,6 +193,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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};
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// CraftBukkit end
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+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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@@ -1132,16 +1133,15 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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});
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CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> completablefuture1 = completablefuture.thenApplyAsync((either) -> {
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return either.mapLeft((list) -> {
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- return (LevelChunk) list.get(list.size() / 2);
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- });
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- }, (runnable) -> {
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- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
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- }).thenApplyAsync((either) -> {
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- return either.ifLeft((chunk) -> {
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+ // Paper start - revert 1.18.2 diff
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+ final LevelChunk chunk = (LevelChunk) list.get(list.size() / 2);
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chunk.postProcessGeneration();
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this.level.startTickingChunk(chunk);
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+ return chunk;
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});
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- }, this.mainThreadExecutor);
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+ }, (runnable) -> {
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+ this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, () -> ChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
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+ }); // Paper end - revert 1.18.2 diff
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completablefuture1.thenAcceptAsync((either) -> {
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either.ifLeft((chunk) -> {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 471cc00c677b6581ba84c8cac25d2246c2a14bc9..497827822a64eeff2a4901f0e7c62f0f2c359b48 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -994,6 +994,7 @@ public class ServerChunkCache extends ChunkSource {
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return super.pollTask() || execChunkTask; // Paper
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}
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} finally {
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+ chunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
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chunkMap.callbackExecutor.run();
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}
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// CraftBukkit end
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