geforkt von Mirrors/Paper
ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
100 Zeilen
3.0 KiB
Diff
100 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Fri, 14 May 2021 13:42:06 -0500
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Subject: [PATCH] Add Mob#lookAt API
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diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
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index 4a7ffd617c2a660a4d2e9d10f54add2391f832b9..c6d8622fba3397cf3434726f1d7c49e95b887e46 100644
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--- a/src/main/java/org/bukkit/entity/Mob.java
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+++ b/src/main/java/org/bukkit/entity/Mob.java
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@@ -27,6 +27,88 @@ public interface Mob extends LivingEntity, Lootable {
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* @return True if mob is exposed to daylight
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*/
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boolean isInDaylight();
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+
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+ /**
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+ * Instruct this Mob to look at a specific Location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param location location to look at
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+ */
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+ void lookAt(@NotNull org.bukkit.Location location);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param location location to look at
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(@NotNull org.bukkit.Location location, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Entity
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+ * <p>
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+ * If a LivingEntity, look at eye location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param entity entity to look at
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+ */
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+ void lookAt(@NotNull Entity entity);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Entity
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+ * <p>
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+ * If a LivingEntity, look at eye location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param entity entity to look at
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(@NotNull Entity entity, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Instruct this Mob to look at a specific position
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param x x coordinate
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+ * @param y y coordinate
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+ * @param z z coordinate
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+ */
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+ void lookAt(double x, double y, double z);
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+
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+ /**
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+ * Instruct this Mob to look at a specific position
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param x x coordinate
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+ * @param y y coordinate
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+ * @param z z coordinate
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(double x, double y, double z, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Gets the head rotation speed
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+ *
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+ * @return the head rotation speed
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+ */
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+ int getHeadRotationSpeed();
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+
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+ /**
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+ * Gets the max head pitch rotation
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+ *
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+ * @return the max head pitch rotation
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+ */
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+ int getMaxHeadPitch();
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// Paper end
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/**
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* Instructs this Mob to set the specified LivingEntity as its target.
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