geforkt von Mirrors/Paper
dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
27 Zeilen
1.9 KiB
Diff
27 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 2 May 2020 03:09:46 -0400
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Subject: [PATCH] Validate PickItem Packet and kick for invalid
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 5db66f34c8010331765f2a75af6f8f19c6855e51..451f443a11e93b1d4a00490fd3459156289ff614 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -895,7 +895,14 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@Override
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public void handlePickItem(ServerboundPickItemPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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- this.player.getInventory().pickSlot(packet.getSlot());
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+ // Paper start - validate pick item position
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+ if (!(packet.getSlot() >= 0 && packet.getSlot() < this.player.getInventory().items.size())) {
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+ ServerGamePacketListenerImpl.LOGGER.warn("{} tried to set an invalid carried item", this.player.getName().getString());
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+ this.disconnect(Component.literal("Invalid hotbar selection (Hacking?)"));
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+ return;
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+ }
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+ this.player.getInventory().pickSlot(packet.getSlot()); // Paper - Diff above if changed
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+ // Paper end - validate pick item position
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this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, 0, this.player.getInventory().selected, this.player.getInventory().getItem(this.player.getInventory().selected)));
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this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, 0, packet.getSlot(), this.player.getInventory().getItem(packet.getSlot())));
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this.player.connection.send(new ClientboundSetCarriedItemPacket(this.player.getInventory().selected));
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