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geforkt von Mirrors/Paper
Paper/patches/server/0058-Be-a-bit-more-informative-in-maxHealth-exception.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

23 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Thu, 3 Mar 2016 02:18:39 -0600
Subject: [PATCH] Be a bit more informative in maxHealth exception
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 489153b3d22b37f01a027b0effc091d4715e7f7b..c2407224e8bc5e872e153de14090d60e66bb07bc 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -102,7 +102,10 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
public void setHealth(double health) {
health = (float) health;
if ((health < 0) || (health > this.getMaxHealth())) {
- throw new IllegalArgumentException("Health must be between 0 and " + this.getMaxHealth() + "(" + health + ")");
+ // Paper - Be more informative
+ throw new IllegalArgumentException("Health must be between 0 and " + getMaxHealth() + ", but was " + health
+ + ". (attribute base value: " + this.getHandle().getAttribute(Attributes.MAX_HEALTH).getBaseValue()
+ + (this instanceof CraftPlayer ? ", player: " + this.getName() + ')' : ')'));
}
// during world generation, we don't want to run logic for dropping items and xp