geforkt von Mirrors/Paper
ebb727e629
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 810cb078 Add hideEntity / showEntity API CraftBukkit Changes: 04f8e7e2 SPIGOT-6814: (Chunk) PersistentData is lost after restart 37fd1917 Add hideEntity / showEntity API 7e2214da Move checkstyle to slightly later compile phase 45c3f826 SPIGOT-6816: Fix ChunkSnapshot#getBiome Spigot Changes: b11f318f Rebuild patches 622b2310 SPIGOT-6811: Fix mob spawning mismatch 2b2a3d56 Rebuild patches
357 Zeilen
22 KiB
Diff
357 Zeilen
22 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 5 May 2020 20:40:53 -0700
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Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
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Use a distance map to find the players in range quickly
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 74d674b2684b0db4aa6c183edc6091d53e9ee882..626bcbc6dd013260c3f8b38a1d14e7ba35dc1e01 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -73,6 +73,18 @@ public class ChunkHolder {
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boolean isUpdateQueued = false; // Paper
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private final ChunkMap chunkMap; // Paper
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ // cached here to avoid a map lookup
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInMobSpawnRange;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInChunkTickRange;
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+
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+ void updateRanges() {
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+ long key = net.minecraft.server.MCUtil.getCoordinateKey(this.pos);
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+ this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
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+ this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
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+ }
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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+
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public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
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this.futures = new AtomicReferenceArray(ChunkHolder.CHUNK_STATUSES.size());
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this.fullChunkFuture = ChunkHolder.UNLOADED_LEVEL_CHUNK_FUTURE;
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@@ -94,6 +106,7 @@ public class ChunkHolder {
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this.setTicketLevel(level);
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this.changedBlocksPerSection = new ShortSet[world.getSectionsCount()];
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this.chunkMap = (ChunkMap)playersWatchingChunkProvider; // Paper
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+ this.updateRanges(); // Paper - optimise anyPlayerCloseEnoughForSpawning
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 4aa7672317dfd950495fa069f5e5b0f2aee21869..8e009c52070e0a939a479942d0ff4202f4463ad0 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -177,21 +177,40 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
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// Paper start - distance maps
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private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<ServerPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ // A note about the naming used here:
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+ // Previously, mojang used a "spawn range" of 8 for controlling both ticking and
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+ // mob spawn range. However, spigot makes the spawn range configurable by
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+ // checking if the chunk is in the tick range (8) and the spawn range
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+ // obviously this means a spawn range > 8 cannot be implemented
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+
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+ // these maps are named after spigot's uses
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobSpawnMap; // this map is absent from updateMaps since it's controlled at the start of the chunkproviderserver tick
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+ public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerChunkTickRangeMap;
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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void addPlayerToDistanceMaps(ServerPlayer player) {
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void removePlayerFromDistanceMaps(ServerPlayer player) {
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-
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerMobSpawnMap.remove(player);
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+ this.playerChunkTickRangeMap.remove(player);
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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void updateMaps(ServerPlayer player) {
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int chunkX = MCUtil.getChunkCoordinate(player.getX());
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int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
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// Note: players need to be explicitly added to distance maps before they can be updated
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+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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// Paper end
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// Paper start
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@@ -266,6 +285,38 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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this.regionManagers.add(this.dataRegionManager);
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// Paper end
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this.playerMobDistanceMap = this.level.paperConfig.perPlayerMobSpawns ? new com.destroystokyo.paper.util.PlayerMobDistanceMap() : null; // Paper
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+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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+ this.playerChunkTickRangeMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInChunkTickRange = newState;
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInChunkTickRange = newState;
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+ }
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+ });
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+ this.playerMobSpawnMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ },
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+ (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
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+ ChunkHolder playerChunk = ChunkMap.this.getUpdatingChunkIfPresent(MCUtil.getCoordinateKey(rangeX, rangeZ));
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+ if (playerChunk != null) {
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+ playerChunk.playersInMobSpawnRange = newState;
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+ }
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+ });
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+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
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}
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protected ChunkGenerator generator() {
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@@ -504,6 +555,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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} else {
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if (holder != null) {
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holder.setTicketLevel(level);
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+ holder.updateRanges(); // Paper - optimise anyPlayerCloseEnoughForSpawning
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}
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if (holder != null) {
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@@ -1347,43 +1399,48 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return this.anyPlayerCloseEnoughForSpawning(pos, false);
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}
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- boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = (chunkRange > 8) ? 8 : chunkRange;
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-
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- final int finalChunkRange = chunkRange; // Paper for lambda below
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- //double blockRange = (reducedRange) ? Math.pow(chunkRange << 4, 2) : 16384.0D; // Paper - use from event
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- double blockRange = 16384.0D; // Paper
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- // Spigot end
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- long i = chunkcoordintpair.toLong();
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+ // Paper start - optimise anyPlayerCloseEnoughForSpawning
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ return this.anyPlayerCloseEnoughForSpawning(this.getUpdatingChunkIfPresent(chunkcoordintpair.toLong()), chunkcoordintpair, reducedRange);
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+ }
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- if (!this.distanceManager.hasPlayersNearby(i)) {
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+ final boolean anyPlayerCloseEnoughForSpawning(ChunkHolder playerchunk, ChunkPos chunkcoordintpair, boolean reducedRange) {
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+ // this function is so hot that removing the map lookup call can have an order of magnitude impact on its performance
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+ // tested and confirmed via System.nanoTime()
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> playersInRange = reducedRange ? playerchunk.playersInMobSpawnRange : playerchunk.playersInChunkTickRange;
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+ if (playersInRange == null) {
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return false;
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- } else {
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- Iterator iterator = this.playerMap.getPlayers(i).iterator();
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-
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- ServerPlayer entityplayer;
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+ }
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+ Object[] backingSet = playersInRange.getBackingSet();
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- do {
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- if (!iterator.hasNext()) {
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- return false;
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+ if (reducedRange) {
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object raw = backingSet[i];
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+ if (!(raw instanceof ServerPlayer player)) {
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+ continue;
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}
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-
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- entityplayer = (ServerPlayer) iterator.next();
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- // Paper start - add PlayerNaturallySpawnCreaturesEvent
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- com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
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- blockRange = 16384.0D;
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- if (reducedRange) {
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- event = entityplayer.playerNaturallySpawnedEvent;
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- if (event == null || event.isCancelled()) return false;
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- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
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+ return true; // in range
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}
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- // Paper end
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- } while (!this.playerIsCloseEnoughForSpawning(entityplayer, chunkcoordintpair, blockRange)); // Spigot
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-
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- return true;
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+ }
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+ } else {
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+ final double range = (DistanceManager.MOB_SPAWN_RANGE * 16) * (DistanceManager.MOB_SPAWN_RANGE * 16);
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+ // before spigot, mob spawn range was actually mob spawn range + tick range, but it was split
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+ for (int i = 0, len = backingSet.length; i < len; ++i) {
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+ Object raw = backingSet[i];
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+ if (!(raw instanceof ServerPlayer player)) {
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+ continue;
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+ }
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
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+ return true; // in range
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+ }
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+ }
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}
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+ // no players in range
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+ return false;
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+ // Paper end - optimise anyPlayerCloseEnoughForSpawning
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}
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public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe8c3ddaea 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -48,7 +48,7 @@ public abstract class DistanceManager {
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final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap();
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public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
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private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
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- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
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+ public static final int MOB_SPAWN_RANGE = 8; // private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
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private final TickingTracker tickingTicketsTracker = new TickingTracker();
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private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(33);
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// Paper start use a queue, but still keep unique requirement
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@@ -125,7 +125,7 @@ public abstract class DistanceManager {
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protected abstract ChunkHolder updateChunkScheduling(long pos, int level, @Nullable ChunkHolder holder, int k);
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public boolean runAllUpdates(ChunkMap chunkStorage) {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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+ //this.f.a(); // Paper - no longer used
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this.tickingTicketsTracker.runAllUpdates();
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this.playerTicketManager.runAllUpdates();
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int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
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@@ -272,7 +272,7 @@ public abstract class DistanceManager {
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((ObjectSet) this.playersPerChunk.computeIfAbsent(i, (j) -> {
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return new ObjectOpenHashSet();
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})).add(player);
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- this.naturalSpawnChunkCounter.update(i, 0, true);
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+ //this.f.update(i, 0, true); // Paper - no longer used
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this.playerTicketManager.update(i, 0, true);
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this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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}
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@@ -286,7 +286,7 @@ public abstract class DistanceManager {
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if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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if (objectset == null || objectset.isEmpty()) { // Paper
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this.playersPerChunk.remove(i);
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- this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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+ //this.f.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
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this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
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this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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}
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@@ -324,13 +324,17 @@ public abstract class DistanceManager {
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}
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public int getNaturalSpawnChunkCount() {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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- return this.naturalSpawnChunkCounter.chunks.size();
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+ // Paper start - use distance map to implement
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+ // note: this is the spawn chunk count
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+ return this.chunkMap.playerChunkTickRangeMap.size();
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+ // Paper end - use distance map to implement
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}
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public boolean hasPlayersNearby(long chunkPos) {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
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+ // Paper start - use distance map to implement
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+ // note: this is the is spawn chunk method
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+ return this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(chunkPos) != null;
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+ // Paper end - use distance map to implement
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}
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public String getDebugStatus() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 3c36dfa4f4c6025b02ec455d997f13226de75a64..76b56ea346d843aba482c52c4bfe877fdf0e9225 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -881,6 +881,37 @@ public class ServerChunkCache extends ChunkSource {
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if (flag) {
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this.chunkMap.tick();
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} else {
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+ // Paper start - optimize isOutisdeRange
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+ ChunkMap playerChunkMap = this.chunkMap;
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+ for (ServerPlayer player : this.level.players) {
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+ if (!player.affectsSpawning || player.isSpectator()) {
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+ playerChunkMap.playerMobSpawnMap.remove(player);
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+ continue;
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+ }
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+
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+ int viewDistance = this.chunkMap.getEffectiveViewDistance();
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+
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+ // copied and modified from isOutisdeRange
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+ int chunkRange = level.spigotConfig.mobSpawnRange;
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+ chunkRange = (chunkRange > viewDistance) ? (byte)viewDistance : chunkRange;
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+ chunkRange = (chunkRange > DistanceManager.MOB_SPAWN_RANGE) ? DistanceManager.MOB_SPAWN_RANGE : chunkRange;
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+
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+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(player.getBukkitEntity(), (byte)chunkRange);
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+ event.callEvent();
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+ if (event.isCancelled() || event.getSpawnRadius() < 0 || playerChunkMap.playerChunkTickRangeMap.getLastViewDistance(player) == -1) {
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+ playerChunkMap.playerMobSpawnMap.remove(player);
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+ continue;
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+ }
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+
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+ int range = Math.min(event.getSpawnRadius(), 32); // limit to max view distance
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+ int chunkX = net.minecraft.server.MCUtil.getChunkCoordinate(player.getX());
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+ int chunkZ = net.minecraft.server.MCUtil.getChunkCoordinate(player.getZ());
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+
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+ playerChunkMap.playerMobSpawnMap.addOrUpdate(player, chunkX, chunkZ, range);
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+ player.lastEntitySpawnRadiusSquared = (double)((range << 4) * (range << 4)); // used in anyPlayerCloseEnoughForSpawning
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+ player.playerNaturallySpawnedEvent = event;
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+ }
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+ // Paper end - optimize isOutisdeRange
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LevelData worlddata = this.level.getLevelData();
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ProfilerFiller gameprofilerfiller = this.level.getProfiler();
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@@ -928,15 +959,7 @@ public class ServerChunkCache extends ChunkSource {
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boolean flag2 = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
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//Collections.shuffle(list); // Paper - no... just no...
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- // Paper start - call player naturally spawn event
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- int chunkRange = level.spigotConfig.mobSpawnRange;
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- chunkRange = (chunkRange > level.spigotConfig.viewDistance) ? (byte) level.spigotConfig.viewDistance : chunkRange;
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- chunkRange = Math.min(chunkRange, 8);
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- for (ServerPlayer entityPlayer : this.level.players()) {
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- entityPlayer.playerNaturallySpawnedEvent = new com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent(entityPlayer.getBukkitEntity(), (byte) chunkRange);
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- entityPlayer.playerNaturallySpawnedEvent.callEvent();
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- };
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- // Paper end
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+ // Paper - moved natural spawn event up
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Iterator iterator1 = list.iterator();
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while (iterator1.hasNext()) {
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@@ -944,9 +967,9 @@ public class ServerChunkCache extends ChunkSource {
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LevelChunk chunk1 = chunkproviderserver_a.chunk;
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ChunkPos chunkcoordintpair = chunk1.getPos();
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|
- if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) {
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+ if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
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|
chunk1.incrementInhabitedTime(j);
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- if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
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+ if (flag2 && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, true)) { // Spigot // Paper - optimise anyPlayerCloseEnoughForSpawning
|
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NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
|
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}
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|
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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|
index beebb7a0e6b8b1fa4e7d2f9fdf1962357cc2ebc3..2f13055a39c26fe12d2c1094103186635e536166 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -253,6 +253,7 @@ public class ServerPlayer extends Player {
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|
// CraftBukkit end
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public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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|
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+ public double lastEntitySpawnRadiusSquared; // Paper - optimise isOutsideRange, this field is in blocks
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public final com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> cachedSingleHashSet; // Paper
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|
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public ServerPlayer(MinecraftServer server, ServerLevel world, GameProfile profile) {
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