Paper/Spigot-Server-Patches/0396-Add-option-to-prevent-players-from-moving-into-unloa.patch
Aikar eb38e51ee0
Fix "prevent players from moving into unloaded chunks"
it used public method instead of private, and moved to world config

also improved the implementation to not use obfuscated stuff

Also removed the Fix Double chest conversion patch since its
fixed in other ways in vanilla
2018-10-23 21:13:58 -04:00

69 Zeilen
4.6 KiB
Diff

From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001
From: Gabriele C <sgdc3.mail@gmail.com>
Date: Mon, 22 Oct 2018 17:34:10 +0200
Subject: [PATCH] Add option to prevent players from moving into unloaded
chunks #1551
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 7ac07ac07ac0..7ac07ac07ac0 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -564,4 +564,9 @@ public class PaperWorldConfig {
replacementBlocks = getList("anti-xray.replacement-blocks", Arrays.asList("stone", "planks"));
log("Anti-Xray: " + (antiXray ? "enabled" : "disabled") + " / Engine Mode: " + engineMode.getDescription() + " / Chunk Edge Mode: " + chunkEdgeMode.getDescription() + " / Up to " + ((maxChunkSectionIndex + 1) * 16) + " blocks / Update Radius: " + updateRadius);
}
+
+ public boolean preventMovingIntoUnloadedChunks = false;
+ private void preventMovingIntoUnloadedChunks() {
+ preventMovingIntoUnloadedChunks = getBoolean("settings.prevent-moving-into-unloaded-chunks", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 7ac07ac07ac0..7ac07ac07ac0 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -342,6 +342,13 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
}
speed *= 2f; // TODO: Get the speed of the vehicle instead of the player
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && !worldserver.isChunkLoaded((int) Math.floor(packetplayinvehiclemove.getX()) >> 4, (int) Math.floor(packetplayinvehiclemove.getZ()) >> 4, false)) {
+ this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
+ return;
+ }
+ // Paper end
+
if (d10 - d9 > Math.max(100.0D, Math.pow((double) (org.spigotmc.SpigotConfig.movedTooQuicklyMultiplier * (float) i * speed), 2)) && (!this.minecraftServer.H() || !this.minecraftServer.G().equals(entity.getDisplayName().getString()))) {
// CraftBukkit end
PlayerConnection.LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", entity.getDisplayName().getString(), this.player.getDisplayName().getString(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8));
@@ -851,9 +858,9 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
double d1 = this.player.locY;
double d2 = this.player.locZ;
double d3 = this.player.locY;
- double d4 = packetplayinflying.a(this.player.locX);
+ double d4 = packetplayinflying.a(this.player.locX);double toX = d4; // Paper - OBFHELPER
double d5 = packetplayinflying.b(this.player.locY);
- double d6 = packetplayinflying.c(this.player.locZ);
+ double d6 = packetplayinflying.c(this.player.locZ);double toZ = d6; // Paper - OBFHELPER
float f = packetplayinflying.a(this.player.yaw);
float f1 = packetplayinflying.b(this.player.pitch);
double d7 = d4 - this.l;
@@ -893,6 +900,13 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
speed = player.abilities.walkSpeed * 10f;
}
+ // Paper start - Prevent moving into unloaded chunks
+ if (player.world.paperConfig.preventMovingIntoUnloadedChunks && (this.player.locX != toX || this.player.locZ != toZ) && !worldserver.isChunkLoaded((int) Math.floor(toX) >> 4, (int) Math.floor(toZ) >> 4, false)) {
+ this.internalTeleport(this.player.locX, this.player.locY, this.player.locZ, this.player.yaw, this.player.pitch, Collections.emptySet());
+ return;
+ }
+ // Paper end
+
if (!this.player.H() && (!this.player.getWorldServer().getGameRules().getBoolean("disableElytraMovementCheck") || !this.player.dc())) {
float f2 = this.player.dc() ? 300.0F : 100.0F;
--
2.19.1