geforkt von Mirrors/Paper
ea0ec8c5a0
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e9ce88b9 SPIGOT-6562: Add more specific sculk sensor event CraftBukkit Changes: d7ef1e91 SPIGOT-6558: Attempt to improve SkullMeta e7a63287 SPIGOT-6562: Add more specific sculk sensor event
48 Zeilen
2.7 KiB
Diff
48 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
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Subject: [PATCH] Fix client lag on advancement loading
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When new advancements are added via the UnsafeValues#loadAdvancement
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API, it triggers a full datapack reload when this is not necessary. The
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advancement is already loaded directly into the advancement registry,
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and the point of saving the advancement to the Bukkit datapack seems to
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be for persistence. By removing the call to reload datapacks when an
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advancement is loaded, the client no longer completely freezes up when
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adding a new advancement.
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To ensure the client still receives the updated advancement data, we
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manually reload the advancement data for all players, which
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normally takes place as a part of the datapack reloading.
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diff --git a/src/main/java/net/minecraft/server/PlayerAdvancements.java b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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index e05e5710c81b7dbb648afbfe16f843e7ae310752..77e262f2236318e053da136037332fbe6d8bf380 100644
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--- a/src/main/java/net/minecraft/server/PlayerAdvancements.java
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+++ b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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@@ -371,6 +371,7 @@ public class PlayerAdvancements {
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}
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+ public final void sendUpdateIfNeeded(ServerPlayer entityPlayer) { this.flushDirty(entityPlayer); } // Paper - OBFHELPER
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public void flushDirty(ServerPlayer player) {
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if (this.isFirstPacket || !this.visibilityChanged.isEmpty() || !this.progressChanged.isEmpty()) {
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Map<ResourceLocation, AdvancementProgress> map = Maps.newHashMap();
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index cd51115b7c56e7eeab1248f39a690fc91524efd7..b55d5c14000317db97f2f6e511f97ff6f03fa972 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -307,7 +307,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
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}
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- MinecraftServer.getServer().getPlayerList().reloadResources();
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+ // Paper start
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+ //MinecraftServer.getServer().getPlayerList().reload();
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+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
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+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
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+ player.getAdvancements().sendUpdateIfNeeded(player);
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+ });
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+ // Paper end
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return bukkit;
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}
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