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geforkt von Mirrors/Paper
Paper/patches/server/0254-Expose-attack-cooldown-methods-for-Player.patch
Alex e9f6e7ae8a
Properly resync player on Player#setPlayerProfile (#9080)
Currently breaking are potion effects and the XP bar, both are now being resent to make the client know about them again.
2023-04-06 18:21:33 -05:00

33 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index cd1a2796f8a16775f6fc5fd43d46a398711601ee..b133bb407b88d7bc3ab8cb2011e8ad9e65df4bcd 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2778,6 +2778,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return this.adventure$pointers;
}
+
+ @Override
+ public float getCooldownPeriod() {
+ return getHandle().getCurrentItemAttackStrengthDelay();
+ }
+
+ @Override
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getAttackStrengthScale(adjustTicks);
+ }
+
+ @Override
+ public void resetCooldown() {
+ getHandle().resetAttackStrengthTicker();
+ }
// Paper end
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()