Paper/patches/server/0189-Flag-to-disable-the-channel-limit.patch
Alex e9f6e7ae8a
Properly resync player on Player#setPlayerProfile (#9080)
Currently breaking are potion effects and the XP bar, both are now being resent to make the client know about them again.
2023-04-06 18:21:33 -05:00

32 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 31 Mar 2018 17:04:26 +0100
Subject: [PATCH] Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.
provide an optional flag to disable this check, at your own risk.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 9099604b5bffc92ca46c096d2d6d7d857ef22c38..78e6946466d455f39d08df7063a494ee297a477e 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -176,6 +176,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
// Paper start
private org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus;
private String resourcePackHash;
+ private static final boolean DISABLE_CHANNEL_LIMIT = System.getProperty("paper.disableChannelLimit") != null; // Paper - add a flag to disable the channel limit
// Paper end
public CraftPlayer(CraftServer server, ServerPlayer entity) {
@@ -2021,7 +2022,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
// Paper end
public void addChannel(String channel) {
- Preconditions.checkState(this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel);
+ Preconditions.checkState(DISABLE_CHANNEL_LIMIT || this.channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel); // Paper - flag to disable channel limit
channel = StandardMessenger.validateAndCorrectChannel(channel);
if (this.channels.add(channel)) {
server.getPluginManager().callEvent(new PlayerRegisterChannelEvent(this, channel));