geforkt von Mirrors/Paper
e8b9ca83cb
Two connection status checks were added to setting a scoreboard for a player. The first checks to see if a player has logged in yet, which implicates the ability to receive packets. The second checks to affirm that the CraftPlayer reference is still to a logged in player; setting it while not logged in would maintain a stale player reference in the scoreboard manager. By: Wesley Wolfe <weswolf@aol.com> |
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paper-server |