geforkt von Mirrors/Paper
e88cea8402
Items that cause entities to change state, including tags, chest, and leashes, do not update the client properly following the firing of PlayerInteractEntityEvent. This change makes the item checks occur before the event fires, to concur with the client's assumptions. |
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src | ||
.gitignore | ||
CONTRIBUTING.md | ||
LGPL.txt | ||
LICENCE.txt | ||
maps.yml | ||
pom.xml | ||
README.md |
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.