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geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0210-Flag-to-disable-the-channel-limit.patch
Aikar 70ad51a80c
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

My recent work on serialization is now in CraftBukkit so was able to drop the patch and Paper
is now consistent with upstream.

Bukkit Changes:
e2699636 Move API notes to more obvious location

CraftBukkit Changes:
1b2830a3 SPIGOT-4441: Fix serializing Components to and from Legacy
2020-06-02 01:29:18 -04:00

32 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 31 Mar 2018 17:04:26 +0100
Subject: [PATCH] Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.
provide an optional flag to disable this check, at your own risk.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index d571248f597cbad63d26bc1bdf91cc263f88947f..f5c722644a1955c9bc68c89fdbb84526f9bbb7a0 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -137,6 +137,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
// Paper start
private org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus;
private String resourcePackHash;
+ private static final boolean DISABLE_CHANNEL_LIMIT = System.getProperty("paper.disableChannelLimit") != null; // Paper - add a flag to disable the channel limit
// Paper end
public CraftPlayer(CraftServer server, EntityPlayer entity) {
@@ -1444,7 +1445,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
}
public void addChannel(String channel) {
- Preconditions.checkState(channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel);
+ Preconditions.checkState(DISABLE_CHANNEL_LIMIT || channels.size() < 128, "Cannot register channel '%s'. Too many channels registered!", channel); // Paper - flag to disable channel limit
channel = StandardMessenger.validateAndCorrectChannel(channel);
if (channels.add(channel)) {
server.getPluginManager().callEvent(new PlayerRegisterChannelEvent(this, channel));