geforkt von Mirrors/Paper
310 Zeilen
11 KiB
Java
310 Zeilen
11 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.Event;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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// CraftBukkit end
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public class ItemInWorldManager {
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public World world;
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public EntityHuman player;
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private int c = -1;
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private float d = 0.0F;
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private int lastDigTick;
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private int f;
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private int g;
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private int h;
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private int currentTick;
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private boolean j;
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private int k;
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private int l;
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private int m;
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private int n;
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public ItemInWorldManager(World world) {
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this.world = world;
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}
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// CraftBukkit start - keep this for backwards compatibility
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public ItemInWorldManager(WorldServer world) {
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this.world = world;
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}
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// CraftBukkit end
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public void setGameMode(int i) {
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this.c = i;
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if (i == 0) {
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this.player.abilities.canFly = false;
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this.player.abilities.isFlying = false;
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this.player.abilities.canInstantlyBuild = false;
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this.player.abilities.isInvulnerable = false;
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} else {
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this.player.abilities.canFly = true;
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this.player.abilities.canInstantlyBuild = true;
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this.player.abilities.isInvulnerable = true;
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}
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}
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public int getGameMode() {
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return this.c;
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}
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public boolean b() {
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return this.c == 1;
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}
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public void b(int i) {
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if (this.c == -1) {
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this.c = i;
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}
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this.setGameMode(this.c);
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}
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public void c() {
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this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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if (this.j) {
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int i = this.currentTick - this.n;
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int j = this.world.getTypeId(this.k, this.l, this.m);
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if (j != 0) {
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Block block = Block.byId[j];
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float f = block.getDamage(this.player) * (float) (i + 1);
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if (f >= 1.0F) {
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this.j = false;
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this.c(this.k, this.l, this.m);
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}
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} else {
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this.j = false;
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}
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}
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}
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public void dig(int i, int j, int k, int l) {
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// this.world.douseFire((EntityHuman) null, i, j, k, l); // CraftBukkit - moved down
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// CraftBukkit start
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, i, j, k, l, this.player.inventory.getItemInHand());
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if (this.b()) {
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if (event.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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return;
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}
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this.c(i, j, k);
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} else {
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this.lastDigTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int i1 = this.world.getTypeId(i, j, k);
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// Swings at air do *NOT* exist.
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if (i1 <= 0) {
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return;
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}
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (i1 == Block.WOODEN_DOOR.id) {
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// For some reason *BOTH* the bottom/top part have to be marked updated.
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boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
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} else if (i1 == Block.TRAP_DOOR.id) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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} else {
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Block.byId[i1].b(this.world, i, j, k, this.player);
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// Allow fire punching to be blocked
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this.world.douseFire((EntityHuman) null, i, j, k, l);
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}
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// Handle hitting a block
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float toolDamage = Block.byId[i1].getDamage(this.player);
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if (event.useItemInHand() == Event.Result.DENY) {
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// If we 'insta destroyed' then the client needs to be informed.
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if (toolDamage > 1.0f) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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return;
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}
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BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, i, j, k, this.player.inventory.getItemInHand(), toolDamage >= 1.0f);
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if (blockEvent.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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return;
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}
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if (blockEvent.getInstaBreak()) {
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toolDamage = 2.0f;
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}
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if (toolDamage >= 1.0F) {
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// CraftBukkit end
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this.c(i, j, k);
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} else {
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this.f = i;
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this.g = j;
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this.h = k;
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}
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}
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}
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public void a(int i, int j, int k) {
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if (i == this.f && j == this.g && k == this.h) {
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this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int l = this.currentTick - this.lastDigTick;
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int i1 = this.world.getTypeId(i, j, k);
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if (i1 != 0) {
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Block block = Block.byId[i1];
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float f = block.getDamage(this.player) * (float) (l + 1);
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if (f >= 0.7F) {
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this.c(i, j, k);
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} else if (!this.j) {
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this.j = true;
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this.k = i;
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this.l = j;
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this.m = k;
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this.n = this.lastDigTick;
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}
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}
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// CraftBukkit start - force blockreset to client
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} else {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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// CraftBukkit end
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}
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this.d = 0.0F;
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}
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public boolean b(int i, int j, int k) {
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Block block = Block.byId[this.world.getTypeId(i, j, k)];
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int l = this.world.getData(i, j, k);
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boolean flag = this.world.setTypeId(i, j, k, 0);
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if (block != null && flag) {
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block.postBreak(this.world, i, j, k, l);
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}
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return flag;
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}
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public boolean c(int i, int j, int k) {
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// CraftBukkit start
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if (this.player instanceof EntityPlayer) {
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org.bukkit.block.Block block = this.world.getWorld().getBlockAt(i, j, k);
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BlockBreakEvent event = new BlockBreakEvent(block, (org.bukkit.entity.Player) this.player.getBukkitEntity());
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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return false;
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}
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}
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// CraftBukkit end
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int l = this.world.getTypeId(i, j, k);
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int i1 = this.world.getData(i, j, k);
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this.world.a(this.player, 2001, i, j, k, l + this.world.getData(i, j, k) * 256);
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boolean flag = this.b(i, j, k);
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if (this.b()) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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} else {
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ItemStack itemstack = this.player.Q();
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boolean flag1 = this.player.b(Block.byId[l]);
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if (itemstack != null) {
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itemstack.a(l, i, j, k, this.player);
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if (itemstack.count == 0) {
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itemstack.a(this.player);
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this.player.R();
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}
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}
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if (flag && flag1) {
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Block.byId[l].a(this.world, this.player, i, j, k, i1);
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}
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}
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return flag;
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}
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public boolean useItem(EntityHuman entityhuman, World world, ItemStack itemstack) {
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int i = itemstack.count;
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int j = itemstack.getData();
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ItemStack itemstack1 = itemstack.a(world, entityhuman);
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if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i) && (itemstack1 == null || itemstack1.l() <= 0)) {
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return false;
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} else {
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entityhuman.inventory.items[entityhuman.inventory.itemInHandIndex] = itemstack1;
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if (this.b()) {
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itemstack1.count = i;
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itemstack1.setData(j);
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}
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if (itemstack1.count == 0) {
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entityhuman.inventory.items[entityhuman.inventory.itemInHandIndex] = null;
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}
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return true;
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}
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}
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// TODO: Review this code, it changed in 1.8 but I'm not sure if we need to update or not
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public boolean interact(EntityHuman entityhuman, World world, ItemStack itemstack, int i, int j, int k, int l) {
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int i1 = world.getTypeId(i, j, k);
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// CraftBukkit start - Interact
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boolean result = false;
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if (i1 > 0) {
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, l, itemstack);
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (i1 == Block.WOODEN_DOOR.id) {
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boolean bottom = (world.getData(i, j, k) & 8) == 0;
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((EntityPlayer) entityhuman).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, world));
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}
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result = (event.useItemInHand() != Event.Result.ALLOW);
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} else {
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result = Block.byId[i1].interact(world, i, j, k, entityhuman);
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}
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if (itemstack != null && !result) {
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int j1 = itemstack.getData();
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int k1 = itemstack.count;
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result = itemstack.placeItem(entityhuman, world, i, j, k, l);
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// The item count should not decrement in Creative mode.
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if (this.b()) {
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itemstack.setData(j1);
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itemstack.count = k1;
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}
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}
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// If we have 'true' and no explicit deny *or* an explicit allow -- run the item part of the hook
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if (itemstack != null && ((!result && event.useItemInHand() != Event.Result.DENY) || event.useItemInHand() == Event.Result.ALLOW)) {
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this.useItem(entityhuman, world, itemstack);
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}
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}
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return result;
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// CraftBukkit end
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}
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public void a(WorldServer worldserver) {
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this.world = worldserver;
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}
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}
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