Paper/patches/server/0973-Properly-Cancel-Usable-Items.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

65 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Tue, 23 May 2023 22:33:36 -0400
Subject: [PATCH] Properly Cancel Usable Items
This fixes the bug causing cancelling PlayerInteractEvent to cause items to continue to be used despite being cancelled on the server.
For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values, and so we have to (forcibly) resend
them in order for the client to reset their using item state.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 34ecfb89372f459117db99d57a7edd6f681bbe8a..baf3e79489e310f443788bc917c553ae7ea86c89 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -562,6 +562,7 @@ public class ServerPlayerGameMode {
}
// Paper end - extend Player Interact cancellation
player.getBukkitEntity().updateInventory(); // SPIGOT-2867
+ this.player.resyncUsingItem(this.player); // Paper - Resend player's using item status
enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
} else if (this.gameModeForPlayer == GameType.SPECTATOR) {
MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition);
@@ -605,6 +606,11 @@ public class ServerPlayerGameMode {
return enuminteractionresult1;
}
+ // Paper start - Cancel only if cancelled + if the interact result is different from default response
+ else if (this.interactResult && this.interactResult != cancelledItem) {
+ this.player.resyncUsingItem(this.player);
+ }
+ // Paper end
}
return enuminteractionresult;
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 3876bcddb3ab69aee1feb0fe19cb343e097a6824..f61b6e0eea4132347ced3c7c18d027337f8e6b15 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2031,6 +2031,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
if (cancelled) {
+ this.player.resyncUsingItem(this.player); // Paper - Resend player's using item status
this.player.getBukkitEntity().updateInventory(); // SPIGOT-2524
return;
}
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index bed4490bb87b51867c555313163a6b148458f0e0..7763450e85146d43fcf84d380d0e7a8183d83747 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3748,6 +3748,12 @@ public abstract class LivingEntity extends Entity implements Attackable {
return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
}
+ // Paper start
+ public void resyncUsingItem(ServerPlayer serverPlayer) {
+ this.getEntityData().resendPossiblyDesyncedDataValues(java.util.List.of(DATA_LIVING_ENTITY_FLAGS), serverPlayer);
+ }
+ // Paper end
+
// Paper start - lag compensate eating
protected long eatStartTime;
protected int totalEatTimeTicks;