13
0
geforkt von Mirrors/Paper
Paper/patches/server/0360-Fix-Light-Command.patch
Jake 00be0b7b30 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d25437bc Update to Minecraft 1.18-pre8

CraftBukkit Changes:
5a39a236 Update to Minecraft 1.18-pre8

Spigot Changes:
7840c2af Update to Minecraft 1.18-pre8
2021-11-30 19:26:33 +01:00

167 Zeilen
8.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 7 May 2020 19:17:36 -0400
Subject: [PATCH] Fix Light Command
This lets you run /paper fixlight <chunkRadius> (max 5) to automatically
fix all light data in the chunks.
diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
index 005361c38b02713fb823d0be40954400d59f0c4d..3091c100eaf5a86ba270ef0d96de1852a2a0ac9e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
@@ -10,7 +10,8 @@ import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ChunkHolder;
import net.minecraft.server.level.ServerChunkCache;
import net.minecraft.server.level.ServerLevel;
-import net.minecraft.world.entity.Entity;
+import net.minecraft.server.level.ServerPlayer;
+import net.minecraft.server.level.ThreadedLevelLightEngine;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.resources.ResourceLocation;
@@ -25,15 +26,18 @@ import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
+import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.io.File;
import java.time.LocalDateTime;
import java.time.format.DateTimeFormatter;
+import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
+import java.util.Deque;
import java.util.Iterator;
import java.util.List;
import java.util.Locale;
@@ -43,7 +47,7 @@ import java.util.stream.Collectors;
public class PaperCommand extends Command {
private static final String BASE_PERM = "bukkit.command.paper.";
- private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo").build();
+ private static final ImmutableSet<String> SUBCOMMANDS = ImmutableSet.<String>builder().add("heap", "entity", "reload", "version", "debug", "chunkinfo", "fixlight").build();
public PaperCommand(String name) {
super(name);
@@ -158,6 +162,9 @@ public class PaperCommand extends Command {
case "chunkinfo":
doChunkInfo(sender, args);
break;
+ case "fixlight":
+ this.doFixLight(sender, args);
+ break;
case "ver":
if (!testPermission(sender, "version")) break; // "ver" needs a special check because it's an alias. All other commands are checked up before the switch statement (because they are present in the SUBCOMMANDS set)
case "version":
@@ -413,4 +420,74 @@ public class PaperCommand extends Command {
Command.broadcastCommandMessage(sender, ChatColor.GREEN + "Paper config reload complete.");
}
+ private void doFixLight(CommandSender sender, String[] args) {
+ if (!(sender instanceof Player)) {
+ sender.sendMessage("Only players can use this command");
+ return;
+ }
+ int radius = 2;
+ if (args.length > 1) {
+ try {
+ radius = Math.min(5, Integer.parseInt(args[1]));
+ } catch (Exception e) {
+ sender.sendMessage("Not a number");
+ return;
+ }
+
+ }
+
+ CraftPlayer player = (CraftPlayer) sender;
+ ServerPlayer handle = player.getHandle();
+ ServerLevel world = (ServerLevel) handle.level;
+ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
+
+ net.minecraft.core.BlockPos center = MCUtil.toBlockPosition(player.getLocation());
+ Deque<ChunkPos> queue = new ArrayDeque<>(MCUtil.getSpiralOutChunks(center, radius));
+ updateLight(sender, world, lightengine, queue);
+ }
+
+ private void updateLight(CommandSender sender, ServerLevel world, ThreadedLevelLightEngine lightengine, Deque<ChunkPos> queue) {
+ ChunkPos coord = queue.poll();
+ if (coord == null) {
+ sender.sendMessage("All Chunks Light updated");
+ return;
+ }
+ world.getChunkSource().getChunkAtAsynchronously(coord.x, coord.z, false, false).whenCompleteAsync((either, ex) -> {
+ if (ex != null) {
+ sender.sendMessage("Error loading chunk " + coord);
+ updateLight(sender, world, lightengine, queue);
+ return;
+ }
+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk) either.left().orElse(null);
+ if (chunk == null) {
+ updateLight(sender, world, lightengine, queue);
+ return;
+ }
+ lightengine.setTaskPerBatch(world.paperConfig.lightQueueSize + 16 * 256); // ensure full chunk can fit into queue
+ sender.sendMessage("Updating Light " + coord);
+ int cx = chunk.getPos().x << 4;
+ int cz = chunk.getPos().z << 4;
+ for (int y = 0; y < world.getHeight(); y++) {
+ for (int x = 0; x < 16; x++) {
+ for (int z = 0; z < 16; z++) {
+ net.minecraft.core.BlockPos pos = new net.minecraft.core.BlockPos(cx + x, y, cz + z);
+ lightengine.checkBlock(pos);
+ }
+ }
+ }
+ lightengine.tryScheduleUpdate();
+ ChunkHolder visibleChunk = world.getChunkSource().chunkMap.getVisibleChunkIfPresent(chunk.coordinateKey);
+ if (visibleChunk != null) {
+ world.getChunkSource().chunkMap.addLightTask(visibleChunk, () -> {
+ MinecraftServer.getServer().processQueue.add(() -> {
+ visibleChunk.broadcast(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(chunk.getPos(), lightengine, null, null, true), false);
+ updateLight(sender, world, lightengine, queue);
+ });
+ });
+ } else {
+ updateLight(sender, world, lightengine, queue);
+ }
+ lightengine.setTaskPerBatch(world.paperConfig.lightQueueSize);
+ }, MinecraftServer.getServer());
+ }
}
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 97ca952fd3d7262b72606be4fb4c3320b142d4c3..90a2153d8037d51f701b80d7ac7d46d9e282fa6e 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -133,6 +133,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
private final ChunkTaskPriorityQueueSorter queueSorter;
private final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> worldgenMailbox;
public final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> mainThreadMailbox;
+ // Paper start
+ final ProcessorHandle<ChunkTaskPriorityQueueSorter.Message<Runnable>> mailboxLight;
+ public void addLightTask(ChunkHolder playerchunk, Runnable run) {
+ this.mailboxLight.tell(ChunkTaskPriorityQueueSorter.message(playerchunk, run));
+ }
+ // Paper end
public final ChunkProgressListener progressListener;
private final ChunkStatusUpdateListener chunkStatusListener;
public final ChunkMap.ChunkDistanceManager distanceManager;
@@ -241,11 +247,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.progressListener = worldGenerationProgressListener;
this.chunkStatusListener = chunkStatusChangeListener;
- ProcessorMailbox<Runnable> threadedmailbox1 = ProcessorMailbox.create(executor, "light");
+ ProcessorMailbox<Runnable> lightthreaded; ProcessorMailbox<Runnable> threadedmailbox1 = lightthreaded = ProcessorMailbox.create(executor, "light"); // Paper
this.queueSorter = new ChunkTaskPriorityQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
this.worldgenMailbox = this.queueSorter.getProcessor(threadedmailbox, false);
this.mainThreadMailbox = this.queueSorter.getProcessor(mailbox, false);
+ this.mailboxLight = this.queueSorter.getProcessor(lightthreaded, false);// Paper
this.lightEngine = new ThreadedLevelLightEngine(chunkProvider, this, this.level.dimensionType().hasSkyLight(), threadedmailbox1, this.queueSorter.getProcessor(threadedmailbox1, false));
this.distanceManager = new ChunkMap.ChunkDistanceManager(executor, mainThreadExecutor);
this.overworldDataStorage = persistentStateManagerFactory;