geforkt von Mirrors/Paper
20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
20 Zeilen
1.6 KiB
Diff
20 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pop4959 <pop4959@gmail.com>
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Date: Fri, 1 Jul 2022 22:00:06 -0700
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Subject: [PATCH] Don't print component in resource pack rejection message
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index b0b4c53cea08153f4d64da848fecced46424fea6..9f416f1bb9b8233cf5ce19d5165981741bdc2c47 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2045,7 +2045,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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public void handleResourcePackResponse(ServerboundResourcePackPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
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if (packet.getAction() == ServerboundResourcePackPacket.Action.DECLINED && this.server.isResourcePackRequired()) {
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- ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getName());
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+ ServerGamePacketListenerImpl.LOGGER.info("Disconnecting {} due to resource pack rejection", this.player.getGameProfile().getName()); // Paper - Don't print component in resource pack rejection message
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this.disconnect(Component.translatable("multiplayer.requiredTexturePrompt.disconnect"), org.bukkit.event.player.PlayerKickEvent.Cause.RESOURCE_PACK_REJECTION); // Paper - add cause
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}
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// Paper start
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