Paper/patches/server/0706-Execute-chunk-tasks-mid-tick.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

180 Zeilen
8.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 6 Apr 2020 04:20:44 -0700
Subject: [PATCH] Execute chunk tasks mid-tick
This will help the server load chunks if tick times are high.
diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
index 23e564b05ba438924180c91f9b19a60731eedd1b..5ec241d49ff5e3a161a39006f05823a5de847c5e 100644
--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
@@ -46,6 +46,8 @@ public final class MinecraftTimings {
public static final Timing antiXrayUpdateTimer = Timings.ofSafe("anti-xray - update");
public static final Timing antiXrayObfuscateTimer = Timings.ofSafe("anti-xray - obfuscate");
+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
+
private static final Map<Class<?>, String> taskNameCache = new MapMaker().weakKeys().makeMap();
private MinecraftTimings() {}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 213033a59be4239f1225286764be83dcc6fbf973..0868805c78d991c602d8f1d1b5aeb5c790c13384 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1305,6 +1305,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
private boolean pollTaskInternal() {
if (super.pollTask()) {
+ this.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
return true;
} else {
if (this.haveTime()) {
@@ -2686,4 +2687,74 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
}
// Paper end
+
+ // Paper start - execute chunk tasks mid tick
+ static final long CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME = 25L * 1000L; // 25us
+ static final long MAX_CHUNK_EXEC_TIME = 1000L; // 1us
+
+ static final long TASK_EXECUTION_FAILURE_BACKOFF = 5L * 1000L; // 5us
+
+ private static long lastMidTickExecute;
+ private static long lastMidTickExecuteFailure;
+
+ private boolean tickMidTickTasks() {
+ // give all worlds a fair chance at by targetting them all.
+ // if we execute too many tasks, that's fine - we have logic to correctly handle overuse of allocated time.
+ boolean executed = false;
+ for (ServerLevel world : this.getAllLevels()) {
+ long currTime = System.nanoTime();
+ if (currTime - world.lastMidTickExecuteFailure <= TASK_EXECUTION_FAILURE_BACKOFF) {
+ continue;
+ }
+ if (!world.getChunkSource().pollTask()) {
+ // we need to back off if this fails
+ world.lastMidTickExecuteFailure = currTime;
+ } else {
+ executed = true;
+ }
+ }
+
+ return executed;
+ }
+
+ public final void executeMidTickTasks() {
+ org.spigotmc.AsyncCatcher.catchOp("mid tick chunk task execution");
+ long startTime = System.nanoTime();
+ if ((startTime - lastMidTickExecute) <= CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME || (startTime - lastMidTickExecuteFailure) <= TASK_EXECUTION_FAILURE_BACKOFF) {
+ // it's shown to be bad to constantly hit the queue (chunk loads slow to a crawl), even if no tasks are executed.
+ // so, backoff to prevent this
+ return;
+ }
+
+ co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming();
+ try {
+ for (;;) {
+ boolean moreTasks = this.tickMidTickTasks();
+ long currTime = System.nanoTime();
+ long diff = currTime - startTime;
+
+ if (!moreTasks || diff >= MAX_CHUNK_EXEC_TIME) {
+ if (!moreTasks) {
+ lastMidTickExecuteFailure = currTime;
+ }
+
+ // note: negative values reduce the time
+ long overuse = diff - MAX_CHUNK_EXEC_TIME;
+ if (overuse >= (10L * 1000L * 1000L)) { // 10ms
+ // make sure something like a GC or dumb plugin doesn't screw us over...
+ overuse = 10L * 1000L * 1000L; // 10ms
+ }
+
+ double overuseCount = (double)overuse/(double)MAX_CHUNK_EXEC_TIME;
+ long extraSleep = (long)Math.round(overuseCount*CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME);
+
+ lastMidTickExecute = currTime + extraSleep;
+ return;
+ }
+ }
+ } finally {
+ co.aikar.timings.MinecraftTimings.midTickChunkTasks.stopTiming();
+ }
+ }
+ // Paper end - execute chunk tasks mid tick
}
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index b768767b92bf7691a6e57627c69818a1f5fd82c8..ebd0da4f87c74f12d702e1ae4f3206885272e4f7 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -749,6 +749,7 @@ public class ServerChunkCache extends ChunkSource {
iterator1 = shuffled.iterator();
}
+ int chunksTicked = 0; // Paper
try {
while (iterator1.hasNext()) {
LevelChunk chunk1 = iterator1.next();
@@ -766,6 +767,7 @@ public class ServerChunkCache extends ChunkSource {
if (true || this.level.shouldTickBlocksAt(chunkcoordintpair.toLong())) { // Paper - the chunk is known ticking
this.level.tickChunk(chunk1, k);
+ if ((chunksTicked++ & 1) == 0) net.minecraft.server.MinecraftServer.getServer().executeMidTickTasks(); // Paper
}
}
// Paper start - optimise chunk tick iteration
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 3df252848b7d3420fdc65e255fe842fc578f0638..4b8130bdf5139e72e7f7d16af7fe1dcaeb3387b5 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -215,6 +215,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
private final StructureManager structureManager;
private final StructureCheck structureCheck;
private final boolean tickTime;
+ public long lastMidTickExecuteFailure; // Paper - execute chunk tasks mid tick
// CraftBukkit start
public final LevelStorageSource.LevelStorageAccess convertable;
@@ -1047,6 +1048,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (fluid1.is(fluid)) {
fluid1.tick(this, pos);
}
+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - exec chunk tasks during world tick
}
@@ -1056,6 +1058,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (iblockdata.is(block)) {
iblockdata.tick(this, pos, this.random);
}
+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - exec chunk tasks during world tick
}
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index abaf792d77bb30d7bab6377dc1cdb6237766555d..5c904ca1e7963cabaaa84d81e0eab4872c4595ac 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -825,6 +825,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
// Spigot end
} else if (this.shouldTickBlocksAt(tickingblockentity.getPos())) {
tickingblockentity.tick();
+ // Paper start - execute chunk tasks during tick
+ if ((this.tileTickPosition & 7) == 0) {
+ MinecraftServer.getServer().executeMidTickTasks();
+ }
+ // Paper end - execute chunk tasks during tick
}
}
this.blockEntityTickers.removeAll(toRemove);
@@ -839,6 +844,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
public <T extends Entity> void guardEntityTick(Consumer<T> tickConsumer, T entity) {
try {
tickConsumer.accept(entity);
+ MinecraftServer.getServer().executeMidTickTasks(); // Paper - execute chunk tasks mid tick
} catch (Throwable throwable) {
if (throwable instanceof ThreadDeath) throw throwable; // Paper
// Paper start - Prevent tile entity and entity crashes