geforkt von Mirrors/Paper
5c7081fecc
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
66 Zeilen
2.6 KiB
Diff
66 Zeilen
2.6 KiB
Diff
From 6106107cd428b364fc436b75aacb851dac9d6ad6 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 26 Jul 2018 00:11:12 -0400
|
|
Subject: [PATCH] Prevent Saving Bad entities to chunks
|
|
|
|
See https://github.com/PaperMC/Paper/issues/1223
|
|
|
|
Minecraft is saving invalid entities to the chunk files.
|
|
|
|
Avoid saving bad data, and also make improvements to handle
|
|
loading these chunks. Any invalid entity will be instant killed,
|
|
so lets avoid adding it to the world...
|
|
|
|
This lets us be safer about the dupe UUID resolver too, as now
|
|
we can ignore instant killed entities and avoid risk of duplicating
|
|
an invalid entity.
|
|
|
|
This should reduce log occurrences of dupe uuid messages.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
|
|
index 1ebb16f0f6..2f749fe26a 100644
|
|
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
|
|
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
|
|
@@ -318,6 +318,7 @@ public class ChunkRegionLoader {
|
|
nbttagcompound1.set("TileEntities", nbttaglist1);
|
|
NBTTagList nbttaglist2 = new NBTTagList();
|
|
|
|
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
|
|
if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
|
|
Chunk chunk = (Chunk) ichunkaccess;
|
|
|
|
@@ -329,13 +330,29 @@ public class ChunkRegionLoader {
|
|
while (iterator1.hasNext()) {
|
|
Entity entity = (Entity) iterator1.next();
|
|
NBTTagCompound nbttagcompound3 = new NBTTagCompound();
|
|
-
|
|
+ // Paper start
|
|
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.getPos().x || (int)Math.floor(entity.locZ) >> 4 != chunk.getPos().z) {
|
|
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
|
|
+ toUpdate.add(entity);
|
|
+ continue;
|
|
+ }
|
|
+ if (entity.dead) {
|
|
+ continue;
|
|
+ }
|
|
+ // Paper end
|
|
if (entity.d(nbttagcompound3)) {
|
|
chunk.d(true);
|
|
nbttaglist2.add(nbttagcompound3);
|
|
}
|
|
}
|
|
}
|
|
+
|
|
+ // Paper start - move entities to the correct chunk
|
|
+ for (Entity entity : toUpdate) {
|
|
+ worldserver.entityJoinedWorld(entity);
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
} else {
|
|
ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
|
|
|
|
--
|
|
2.21.0
|
|
|