Paper/Spigot-Server-Patches/0586-Retain-block-place-order-when-capturing-blockstates.patch
Mariell e38eceb42a
Updated Upstream (Spigot) (#4745)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
2020-11-08 10:00:43 +00:00

25 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.
In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 18cddbcb8447c0c09f9aeb8aab40bdf4ea762b3e..d64d94b8c329ddce27151afc012ecfe26b5ee707 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -75,7 +75,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
public boolean captureBlockStates = false;
public boolean captureTreeGeneration = false;
public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
- public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
+ public Map<BlockPosition, TileEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
public List<EntityItem> captureDrops;
public long ticksPerAnimalSpawns;
public long ticksPerMonsterSpawns;