Paper/Spigot-Server-Patches/0094-Add-ability-to-configure-frosted_ice-properties.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

56 Zeilen
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Thu, 21 Apr 2016 23:51:55 -0700
Subject: [PATCH] Add ability to configure frosted_ice properties
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b1d1a3c1f84e0d2153de257183687502c8f393d1..9e0c4895403a264f927292db2ac06b00731986e3 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -257,4 +257,14 @@ public class PaperWorldConfig {
private void useVanillaScoreboardColoring() {
useVanillaScoreboardColoring = getBoolean("use-vanilla-world-scoreboard-name-coloring", false);
}
+
+ public boolean frostedIceEnabled = true;
+ public int frostedIceDelayMin = 20;
+ public int frostedIceDelayMax = 40;
+ private void frostedIce() {
+ this.frostedIceEnabled = this.getBoolean("frosted-ice.enabled", this.frostedIceEnabled);
+ this.frostedIceDelayMin = this.getInt("frosted-ice.delay.min", this.frostedIceDelayMin);
+ this.frostedIceDelayMax = this.getInt("frosted-ice.delay.max", this.frostedIceDelayMax);
+ log("Frosted Ice: " + (this.frostedIceEnabled ? "enabled" : "disabled") + " / delay: min=" + this.frostedIceDelayMin + ", max=" + this.frostedIceDelayMax);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockIceFrost.java b/src/main/java/net/minecraft/server/BlockIceFrost.java
index af17aba8b8573b4f946e79a00a1443e6edc425a1..5e414138e4e542c16508d679e571aac72c082e7b 100644
--- a/src/main/java/net/minecraft/server/BlockIceFrost.java
+++ b/src/main/java/net/minecraft/server/BlockIceFrost.java
@@ -13,6 +13,7 @@ public class BlockIceFrost extends BlockIce {
@Override
public void tick(IBlockData iblockdata, WorldServer worldserver, BlockPosition blockposition, Random random) {
+ if (!worldserver.paperConfig.frostedIceEnabled) return; // Paper - add ability to disable frosted ice
if ((random.nextInt(3) == 0 || this.a(worldserver, blockposition, 4)) && worldserver.getLightLevel(blockposition) > 11 - (Integer) iblockdata.get(BlockIceFrost.a) - iblockdata.b((IBlockAccess) worldserver, blockposition) && this.e(iblockdata, (World) worldserver, blockposition)) {
BlockPosition.PooledBlockPosition blockposition_pooledblockposition = BlockPosition.PooledBlockPosition.r();
Throwable throwable = null;
@@ -28,7 +29,7 @@ public class BlockIceFrost extends BlockIce {
IBlockData iblockdata1 = worldserver.getType(blockposition_pooledblockposition);
if (iblockdata1.getBlock() == this && !this.e(iblockdata1, (World) worldserver, blockposition_pooledblockposition)) {
- worldserver.getBlockTickList().a(blockposition_pooledblockposition, this, MathHelper.nextInt(random, 20, 40));
+ worldserver.getBlockTickList().a(blockposition_pooledblockposition, this, MathHelper.nextInt(random, worldserver.paperConfig.frostedIceDelayMin, worldserver.paperConfig.frostedIceDelayMax)); // Paper - use configurable min/max delay
}
}
} catch (Throwable throwable1) {
@@ -50,7 +51,7 @@ public class BlockIceFrost extends BlockIce {
}
} else {
- worldserver.getBlockTickList().a(blockposition, this, MathHelper.nextInt(random, 20, 40));
+ worldserver.getBlockTickList().a(blockposition, this, MathHelper.nextInt(random, worldserver.paperConfig.frostedIceDelayMin, worldserver.paperConfig.frostedIceDelayMax)); // Paper - use configurable min/max delay
}
}