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geforkt von Mirrors/Paper
Paper/patches/server/1012-Skip-POI-finding-if-stuck-in-vehicle.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

33 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Paul Sauve <paul@technove.co>
Date: Thu, 18 Feb 2021 13:13:27 -0600
Subject: [PATCH] Skip POI finding if stuck in vehicle
Copyright (C) 2020 Technove LLC
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
index d4c91e0a0c64fcb7f1145de3f30134cb1f1f8ee6..8f8b29f80d1573981ccffd207dd6e0941e71a352 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
@@ -47,6 +47,7 @@ public class AcquirePoi {
return false;
} else {
mutableLong.setValue(time + 20L + (long)world.getRandom().nextInt(20));
+ if (entity.getNavigation().isStuck()) mutableLong.add(200); // Paper - Wait an additional 10s to check again if they're stuck
PoiManager poiManager = world.getPoiManager();
long2ObjectMap.long2ObjectEntrySet().removeIf((entry) -> {
return !entry.getValue().isStillValid(time);