13
0
geforkt von Mirrors/Paper
Paper/patches/api/0414-Expose-hand-during-BlockCanBuildEvent.patch
2024-09-21 21:19:02 +02:00

55 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: The456gamer <the456gamer@the456gamer.dev>
Date: Mon, 21 Aug 2023 14:13:43 +0100
Subject: [PATCH] Expose hand during BlockCanBuildEvent
diff --git a/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java b/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
index a1350c0f74d445dca09eea6e10abac050bb06990..08d09c2a92d8aa6adf6610cc05905d58a76fce1f 100644
--- a/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
+++ b/src/main/java/org/bukkit/event/block/BlockCanBuildEvent.java
@@ -25,10 +25,11 @@ public class BlockCanBuildEvent extends BlockEvent {
protected BlockData blockData;
private final Player player;
+ private final org.bukkit.inventory.EquipmentSlot hand; // Paper - expose hand
@Deprecated
public BlockCanBuildEvent(@NotNull final Block block, @NotNull final BlockData type, final boolean canBuild) {
- this(block, null, type, canBuild);
+ this(block, null, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper - expose hand
}
/**
@@ -37,12 +38,30 @@ public class BlockCanBuildEvent extends BlockEvent {
* @param type the id of the block to place
* @param canBuild whether we can build
*/
+ @java.lang.Deprecated // Paper
+ @io.papermc.paper.annotation.DoNotUse // Paper
public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild) {
+ this(block, player, type, canBuild, org.bukkit.inventory.EquipmentSlot.HAND); // Paper start - expose hand
+ }
+ @org.jetbrains.annotations.ApiStatus.Internal
+ public BlockCanBuildEvent(@NotNull final Block block, @Nullable final Player player, @NotNull final BlockData type, final boolean canBuild, @NotNull final org.bukkit.inventory.EquipmentSlot hand) { // Paper end - expose hand
super(block);
this.player = player;
this.buildable = canBuild;
this.blockData = type;
+ this.hand = hand; // Paper
+ }
+ // Paper start
+ /**
+ * Gets the hand the player will use to place the block
+ *
+ * @return the EquipmentSlot representing the players hand.
+ */
+ @NotNull
+ public org.bukkit.inventory.EquipmentSlot getHand() {
+ return hand;
}
+ // Paper end
/**
* Gets whether or not the block can be built here.