Paper/patches/api/0360-WorldCreator-keepSpawnLoaded.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

98 Zeilen
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:41 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/WorldCreator.java b/src/main/java/org/bukkit/WorldCreator.java
index afc0ce2eaa7cf48d1255fec7377103b1f7a99734..58e3e3e0e772640b3944b4acb5a92d96431728a7 100644
--- a/src/main/java/org/bukkit/WorldCreator.java
+++ b/src/main/java/org/bukkit/WorldCreator.java
@@ -23,7 +23,7 @@ public class WorldCreator {
private boolean generateStructures = true;
private String generatorSettings = "";
private boolean hardcore = false;
- private boolean keepSpawnInMemory = true;
+ private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
/**
* Creates an empty WorldCreationOptions for the given world name
@@ -123,7 +123,7 @@ public class WorldCreator {
type = world.getWorldType();
generateStructures = world.canGenerateStructures();
hardcore = world.isHardcore();
- keepSpawnInMemory = world.getKeepSpawnInMemory();
+ this.keepSpawnLoaded = net.kyori.adventure.util.TriState.byBoolean(world.getKeepSpawnInMemory()); // Paper
return this;
}
@@ -146,7 +146,7 @@ public class WorldCreator {
generateStructures = creator.generateStructures();
generatorSettings = creator.generatorSettings();
hardcore = creator.hardcore();
- keepSpawnInMemory = creator.keepSpawnInMemory();
+ keepSpawnLoaded = creator.keepSpawnLoaded(); // Paper
return this;
}
@@ -470,21 +470,23 @@ public class WorldCreator {
*
* @param keepSpawnInMemory Whether the spawn chunks will be kept loaded
* @return This object, for chaining
+ * @deprecated use {@link #keepSpawnLoaded(net.kyori.adventure.util.TriState)}
*/
@NotNull
+ @Deprecated(forRemoval = true) // Paper
public WorldCreator keepSpawnInMemory(boolean keepSpawnInMemory) {
- this.keepSpawnInMemory = keepSpawnInMemory;
-
- return this;
+ return this.keepSpawnLoaded(net.kyori.adventure.util.TriState.byBoolean(keepSpawnInMemory)); // Paper
}
/**
* Gets whether or not the spawn chunks will be kept loaded.
*
* @return True if the spawn chunks will be kept loaded
+ * @deprecated use {@link #keepSpawnLoaded()}
*/
+ @Deprecated(forRemoval = true) // Paper
public boolean keepSpawnInMemory() {
- return keepSpawnInMemory;
+ return this.keepSpawnLoaded() == net.kyori.adventure.util.TriState.TRUE; // Paper
}
/**
@@ -594,4 +596,31 @@ public class WorldCreator {
return result;
}
+
+ // Paper start - keep spawn loaded tristate
+ /**
+ * Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
+ *
+ * @return the current tristate value
+ */
+ @NotNull
+ public net.kyori.adventure.util.TriState keepSpawnLoaded() {
+ return keepSpawnLoaded;
+ }
+
+ /**
+ * Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
+ * configuration, otherwise, will act as an override towards this setting
+ *
+ * @param keepSpawnLoaded the new value
+ * @return This object, for chaining
+ */
+ @NotNull
+ public WorldCreator keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
+ Preconditions.checkArgument(keepSpawnLoaded != null, "keepSpawnLoaded");
+ this.keepSpawnLoaded = keepSpawnLoaded;
+ return this;
+ }
+
+ // Paper end - keep spawn loaded tristate
}