Paper/patches/server/0436-Fix-Player-spawnParticle-x-y-z-precision-loss.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Esophose <esophose@gmail.com>
Date: Sat, 3 Oct 2020 18:57:47 -0600
Subject: [PATCH] Fix Player spawnParticle x/y/z precision loss
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 99799563942693ae36188092d76054fdff97d4ca..766242aa6930b37630be77e421b4b5675c5feb0d 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2707,7 +2707,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
@Override
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
- ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.createParticleParam(particle, data), force, (float) x, (float) y, (float) z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count);
+ ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.createParticleParam(particle, data), force, x, y, z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count); // Paper - fix x/y/z precision loss
this.getHandle().connection.send(packetplayoutworldparticles);
}