Paper/Spigot-Server-Patches/0339-Fire-BlockPistonRetractEvent-for-all-empty-pistons.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

48 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Thu, 31 Jan 2019 16:33:36 -0500
Subject: [PATCH] Fire BlockPistonRetractEvent for all empty pistons
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/commits/1092acbddf07edfa4100bc6824504ac75088e913
Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.
If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.
Instead we opt to remove the check entirely so that the event fires for
all piston types.
diff --git a/src/main/java/net/minecraft/server/BlockPiston.java b/src/main/java/net/minecraft/server/BlockPiston.java
index 1170a28107bee73c32cedd6a0a3d1d7c65129b10..b29525c40dc8e3ae747b8ddf5a3bd79b7cc0b792 100644
--- a/src/main/java/net/minecraft/server/BlockPiston.java
+++ b/src/main/java/net/minecraft/server/BlockPiston.java
@@ -122,7 +122,7 @@ public class BlockPiston extends BlockDirectional {
}
// CraftBukkit start
- if (!this.sticky) {
+ //if (!this.sticky) { // Paper - Prevents empty sticky pistons from firing retract - history behind is odd
org.bukkit.block.Block block = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
BlockPistonRetractEvent event = new BlockPistonRetractEvent(block, ImmutableList.<org.bukkit.block.Block>of(), CraftBlock.notchToBlockFace(enumdirection));
world.getServer().getPluginManager().callEvent(event);
@@ -130,7 +130,7 @@ public class BlockPiston extends BlockDirectional {
if (event.isCancelled()) {
return;
}
- }
+ //} // Paper
// PAIL: checkME - what happened to setTypeAndData?
// CraftBukkit end
world.playBlockAction(blockposition, this, b0, enumdirection.b());