geforkt von Mirrors/Paper
170 Zeilen
5.1 KiB
Java
170 Zeilen
5.1 KiB
Java
package net.minecraft.server;
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import java.util.List;
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import java.util.Random;
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public class BlockPistonExtension extends Block {
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public BlockPistonExtension() {
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super(Material.PISTON);
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this.a(i);
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this.c(0.5F);
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}
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public void a(World world, int i, int j, int k, int l, EntityHuman entityhuman) {
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if (entityhuman.abilities.canInstantlyBuild) {
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int i1 = b(l);
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Block block = world.getType(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]);
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if (block == Blocks.PISTON || block == Blocks.PISTON_STICKY) {
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world.setAir(i - Facing.b[i1], j - Facing.c[i1], k - Facing.d[i1]);
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}
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}
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super.a(world, i, j, k, l, entityhuman);
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}
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public void remove(World world, int i, int j, int k, Block block, int l) {
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super.remove(world, i, j, k, block, l);
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if ((l & 7) >= Facing.OPPOSITE_FACING.length) return; // CraftBukkit - fix a piston AIOOBE issue
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int i1 = Facing.OPPOSITE_FACING[b(l)];
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i += Facing.b[i1];
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j += Facing.c[i1];
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k += Facing.d[i1];
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Block block1 = world.getType(i, j, k);
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if (block1 == Blocks.PISTON || block1 == Blocks.PISTON_STICKY) {
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l = world.getData(i, j, k);
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if (BlockPiston.c(l)) {
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block1.b(world, i, j, k, l, 0);
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world.setAir(i, j, k);
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}
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}
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}
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public int b() {
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return 17;
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}
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public boolean c() {
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return false;
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}
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public boolean d() {
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return false;
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}
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public boolean canPlace(World world, int i, int j, int k) {
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return false;
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}
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public boolean canPlace(World world, int i, int j, int k, int l) {
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return false;
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}
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public int a(Random random) {
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return 0;
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}
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public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List list, Entity entity) {
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int l = world.getData(i, j, k);
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float f = 0.25F;
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float f1 = 0.375F;
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float f2 = 0.625F;
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float f3 = 0.25F;
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float f4 = 0.75F;
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switch (b(l)) {
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case 0:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.375F, 0.25F, 0.375F, 0.625F, 1.0F, 0.625F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
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case 1:
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this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.375F, 0.0F, 0.375F, 0.625F, 0.75F, 0.625F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
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case 2:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.25F, 0.375F, 0.25F, 0.75F, 0.625F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
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case 3:
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this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.25F, 0.375F, 0.0F, 0.75F, 0.625F, 0.75F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
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case 4:
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this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.375F, 0.25F, 0.25F, 0.625F, 0.75F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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break;
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case 5:
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this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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this.a(0.0F, 0.375F, 0.25F, 0.75F, 0.625F, 0.75F);
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super.a(world, i, j, k, axisalignedbb, list, entity);
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}
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {
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int l = iblockaccess.getData(i, j, k);
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float f = 0.25F;
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switch (b(l)) {
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case 0:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.25F, 1.0F);
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break;
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case 1:
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this.a(0.0F, 0.75F, 0.0F, 1.0F, 1.0F, 1.0F);
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break;
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case 2:
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this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.25F);
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break;
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case 3:
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this.a(0.0F, 0.0F, 0.75F, 1.0F, 1.0F, 1.0F);
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break;
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case 4:
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this.a(0.0F, 0.0F, 0.0F, 0.25F, 1.0F, 1.0F);
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break;
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case 5:
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this.a(0.75F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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public void doPhysics(World world, int i, int j, int k, Block block) {
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int l = b(world.getData(i, j, k));
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if ((l & 7) >= Facing.OPPOSITE_FACING.length) return; // CraftBukkit - fix a piston AIOOBE issue
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Block block1 = world.getType(i - Facing.b[l], j - Facing.c[l], k - Facing.d[l]);
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if (block1 != Blocks.PISTON && block1 != Blocks.PISTON_STICKY) {
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world.setAir(i, j, k);
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} else {
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block1.doPhysics(world, i - Facing.b[l], j - Facing.c[l], k - Facing.d[l], block);
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}
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}
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public static int b(int i) {
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return i & 7;
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}
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}
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