13
0
geforkt von Mirrors/Paper
Paper/patches/server/0876-Add-PlayerPickItemEvent.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

49 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: RodneyMKay <36546810+RodneyMKay@users.noreply.github.com>
Date: Wed, 8 Sep 2021 21:34:01 +0200
Subject: [PATCH] Add PlayerPickItemEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 48c1327d7226fdbb34ef0cc9e6516aaf94e6781c..5694afb14889187a4cfc342ccf497dd6ca867f0e 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -935,8 +935,17 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
this.disconnect(Component.literal("Invalid hotbar selection (Hacking?)"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION); // Paper - kick event cause
return;
}
- this.player.getInventory().pickSlot(packet.getSlot()); // Paper - Diff above if changed
// Paper end - validate pick item position
+ // Paper start - Add PlayerPickItemEvent
+ Player bukkitPlayer = this.player.getBukkitEntity();
+ int targetSlot = this.player.getInventory().getSuitableHotbarSlot();
+ int sourceSlot = packet.getSlot();
+
+ io.papermc.paper.event.player.PlayerPickItemEvent event = new io.papermc.paper.event.player.PlayerPickItemEvent(bukkitPlayer, targetSlot, sourceSlot);
+ if (!event.callEvent()) return;
+
+ this.player.getInventory().pickSlot(event.getSourceSlot(), event.getTargetSlot());
+ // Paper end - Add PlayerPickItemEvent
this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, 0, this.player.getInventory().selected, this.player.getInventory().getItem(this.player.getInventory().selected)));
this.player.connection.send(new ClientboundContainerSetSlotPacket(-2, 0, packet.getSlot(), this.player.getInventory().getItem(packet.getSlot())));
this.player.connection.send(new ClientboundSetCarriedItemPacket(this.player.getInventory().selected));
diff --git a/src/main/java/net/minecraft/world/entity/player/Inventory.java b/src/main/java/net/minecraft/world/entity/player/Inventory.java
index 688ed0c32b05b0135b94ec05738cdc6ff8dcb677..a62e7354bf67a66bdf9cd7c8f5d2e8f6bcacc74f 100644
--- a/src/main/java/net/minecraft/world/entity/player/Inventory.java
+++ b/src/main/java/net/minecraft/world/entity/player/Inventory.java
@@ -171,7 +171,13 @@ public class Inventory implements Container, Nameable {
}
public void pickSlot(int slot) {
- this.selected = this.getSuitableHotbarSlot();
+ // Paper start - Add PlayerPickItemEvent
+ pickSlot(slot, this.getSuitableHotbarSlot());
+ }
+
+ public void pickSlot(int slot, int targetSlot) {
+ this.selected = targetSlot;
+ // Paper end - Add PlayerPickItemEvent
ItemStack itemstack = (ItemStack) this.items.get(this.selected);
this.items.set(this.selected, (ItemStack) this.items.get(slot));