Paper/patches/server/0355-Prevent-teleporting-dead-entities.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

25 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 3 Mar 2020 05:26:40 +0000
Subject: [PATCH] Prevent teleporting dead entities
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 451f443a11e93b1d4a00490fd3459156289ff614..0cdb3af5e89b9934257fc26e619b5086711c3486 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1553,6 +1553,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
}
public void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<RelativeMovement> set) { // Paper
+ // Paper start - Prevent teleporting dead entities
+ if (player.isRemoved()) {
+ LOGGER.info("Attempt to teleport removed player {} restricted", player.getScoreboardName());
+ if (server.isDebugging()) io.papermc.paper.util.TraceUtil.dumpTraceForThread("Attempt to teleport removed player");
+ return;
+ }
+ // Paper end - Prevent teleporting dead entities
// CraftBukkit start
if (Float.isNaN(f)) {
f = 0;