geforkt von Mirrors/Paper
046466f3ba
* Re-arrange most chunk system patches to front Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
25 Zeilen
1.3 KiB
Diff
25 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: killme <killme-git@ibts.me>
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Date: Sun, 12 Nov 2017 19:40:01 +0100
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Subject: [PATCH] Prevent logins from being processed when the player has
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disconnected
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 552b7d612d0f833f3280a2a60839e2ef93b59271..158862d2ea50a34dea10e074f3776bc5ed5a327f 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -84,7 +84,11 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
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}
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// Paper end
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if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
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- this.handleAcceptedLogin();
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+ // Paper start - prevent logins to be processed even though disconnect was called
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+ if (connection.isConnected()) {
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+ this.handleAcceptedLogin();
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+ }
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+ // Paper end
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} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
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ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());
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