13
0
geforkt von Mirrors/Paper
Paper/Spigot-Server-Patches/0404-Keep-players-yaw-pitch-on-vehicle-updates.patch
Aikar 1357b23994
Drop Optimize Small Entity Movements patch
Causing too many issues

Fixes #1643
2018-11-03 11:07:24 -04:00

29 Zeilen
1.4 KiB
Diff

From a7e675d7652239e8e1bd2b267e575a0818fd7484 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Nov 2018 23:16:29 -0400
Subject: [PATCH] Keep players yaw/pitch on vehicle updates
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index e509be5622..e643709351 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -381,12 +381,12 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
Location curPos = this.getPlayer().getLocation(); // Spigot
entity.setLocation(d3, d4, d5, f, f1);
- player.setLocation(d3, d4, d5, f, f1); // CraftBukkit
+ player.setLocation(d3, d4, d5, player.yaw, player.pitch); // CraftBukkit // Paper
boolean flag2 = worldserver.getCubes(entity, entity.getBoundingBox().shrink(0.0625D));
if (flag && (flag1 || !flag2)) {
entity.setLocation(d0, d1, d2, f, f1);
- player.setLocation(d0, d1, d2, f, f1); // CraftBukkit
+ player.setLocation(d3, d4, d5, player.yaw, player.pitch); // CraftBukkit // Paper
this.networkManager.sendPacket(new PacketPlayOutVehicleMove(entity));
return;
}
--
2.19.1