Paper/patches/server/0588-Added-ServerResourcesReloadedEvent.patch
Jake Potrebic a923e332ee
Make despawn distance configs per-category, improve per category spawn limit config (#6717)
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
2021-11-08 23:59:15 -08:00

55 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 2 Dec 2020 20:04:01 -0800
Subject: [PATCH] Added ServerResourcesReloadedEvent
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 1e163dd6f1f1038cb7945347982407969962e277..d37b14523dd2a0e6412449001c7876bd27bf760e 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -2022,7 +2022,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
return this.functionManager;
}
+ // Paper start - add cause
+ @Deprecated
public CompletableFuture<Void> reloadResources(Collection<String> datapacks) {
+ return this.reloadResources(datapacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN);
+ }
+ public CompletableFuture<Void> reloadResources(Collection<String> datapacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause cause) {
+ // Paper end
CompletableFuture<Void> completablefuture = CompletableFuture.supplyAsync(() -> {
Stream<String> stream = datapacks.stream(); // CraftBukkit - decompile error
PackRepository resourcepackrepository = this.packRepository;
@@ -2038,6 +2044,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.packRepository.setSelected(datapacks);
this.worldData.setDataPackConfig(MinecraftServer.getSelectedPacks(this.packRepository));
datapackresources.updateGlobals();
+ new io.papermc.paper.event.server.ServerResourcesReloadedEvent(cause).callEvent(); // Paper
if (Thread.currentThread() != this.serverThread) return; // Paper
//this.getPlayerList().savePlayers(); // Paper - we don't need to do this
this.getPlayerList().reloadResources();
diff --git a/src/main/java/net/minecraft/server/commands/ReloadCommand.java b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
index 3b46b4bf2597354a2c39e8fac2a250ef71034197..23f79f0bef308e6e7dee0bdc0e8b09aa3655cbc7 100644
--- a/src/main/java/net/minecraft/server/commands/ReloadCommand.java
+++ b/src/main/java/net/minecraft/server/commands/ReloadCommand.java
@@ -20,7 +20,7 @@ public class ReloadCommand {
public ReloadCommand() {}
public static void reloadPacks(Collection<String> dataPacks, CommandSourceStack source) {
- source.getServer().reloadResources(dataPacks).exceptionally((throwable) -> {
+ source.getServer().reloadResources(dataPacks, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.COMMAND).exceptionally((throwable) -> {
ReloadCommand.LOGGER.warn("Failed to execute reload", throwable);
source.sendFailure(new TranslatableComponent("commands.reload.failure"));
return null;
@@ -50,7 +50,7 @@ public class ReloadCommand {
WorldData savedata = minecraftserver.getWorldData();
Collection<String> collection = resourcepackrepository.getSelectedIds();
Collection<String> collection1 = ReloadCommand.discoverNewPacks(resourcepackrepository, savedata, collection);
- minecraftserver.reloadResources(collection1);
+ minecraftserver.reloadResources(collection1, io.papermc.paper.event.server.ServerResourcesReloadedEvent.Cause.PLUGIN); // Paper
}
// CraftBukkit end