Paper/Spigot-API-Patches/0135-Ability-to-get-Tile-Entities-from-a-chunk-without-sn.patch
Spottedleaf 5c7081fecc Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-14 03:27:40 +01:00

42 Zeilen
1.1 KiB
Diff

From 70a70adf0677f59455399810bd75c9244acbda2b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 15 Aug 2018 01:04:58 -0400
Subject: [PATCH] Ability to get Tile Entities from a chunk without snapshots
diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java
index fe77e33ae..6d45a4213 100644
--- a/src/main/java/org/bukkit/Chunk.java
+++ b/src/main/java/org/bukkit/Chunk.java
@@ -99,13 +99,26 @@ public interface Chunk {
@NotNull
Entity[] getEntities();
+ // Paper start
+ /**
+ * Get a list of all tile entities in the chunk.
+ *
+ * @return The tile entities.
+ */
+ @NotNull
+ default BlockState[] getTileEntities() {
+ return getTileEntities(true);
+ }
+
/**
* Get a list of all tile entities in the chunk.
*
+ * @param useSnapshot Take snapshots or direct references
* @return The tile entities.
*/
@NotNull
- BlockState[] getTileEntities();
+ BlockState[] getTileEntities(boolean useSnapshot);
+ // Paper end
/**
* Checks if the chunk is loaded.
--
2.21.0