Paper/Spigot-Server-Patches/0398-Don-t-load-Chunks-from-Hoppers-and-other-things.patch
Daniel Ennis c97ce029e9
1.16.2 Release (#4123)
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.

Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.

This is now resolved.

Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.

Please as always, backup your worlds and test before updating to 1.16.2!

If you update to 1.16.2, there is no going back to an older build than this.

---------------------------------

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com>
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com>
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Jason <jasonpenilla2@me.com>
Co-authored-by: kashike <kashike@vq.lc>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: KennyTV <kennytv@t-online.de>
Co-authored-by: commandblockguy <commandblockguy1@gmail.com>
Co-authored-by: DigitalRegent <misterwener@gmail.com>
Co-authored-by: ishland <ishlandmc@yeah.net>
2020-08-24 22:40:19 -04:00

33 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Nov 2016 20:28:12 -0400
Subject: [PATCH] Don't load Chunks from Hoppers and other things
Hoppers call this to I guess "get the primary side" of a double sided chest.
If the double sided chest crosses chunk lines, it causes the chunk to load.
This will end up causing sync chunk loads, which will unload with Chunk GC,
only to be reloaded again the next tick.
This of course is undesirable, so just return the loaded side as "primary"
and treat it as a single chest if the other sides are unloaded
diff --git a/src/main/java/net/minecraft/server/DoubleBlockFinder.java b/src/main/java/net/minecraft/server/DoubleBlockFinder.java
index ac46a68f7b0f13b9d936ae872306a229ec4f1a61..89b2b11bf00b656bb23be855b25697e6ac93a0a2 100644
--- a/src/main/java/net/minecraft/server/DoubleBlockFinder.java
+++ b/src/main/java/net/minecraft/server/DoubleBlockFinder.java
@@ -21,7 +21,12 @@ public class DoubleBlockFinder {
return new DoubleBlockFinder.Result.Single<>(s0);
} else {
BlockPosition blockposition1 = blockposition.shift((EnumDirection) function1.apply(iblockdata));
- IBlockData iblockdata1 = generatoraccess.getType(blockposition1);
+ // Paper start
+ IBlockData iblockdata1 = generatoraccess.getTypeIfLoaded(blockposition1);
+ if (iblockdata1 == null) {
+ return new DoubleBlockFinder.Result.Single<>(s0);
+ }
+ // Paper end
if (iblockdata1.a(iblockdata.getBlock())) {
DoubleBlockFinder.BlockType doubleblockfinder_blocktype1 = (DoubleBlockFinder.BlockType) function.apply(iblockdata1);