Paper/Spigot-Server-Patches/0322-Check-Drowned-for-Villager-Aggression-Config.patch
Zach Brown de002d43b3
Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00

23 Zeilen
1.5 KiB
Diff

From c7e72a3128b0943ff4c8bdd0bc1da9c94f5a45e7 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Wed, 10 Oct 2018 21:22:44 -0500
Subject: [PATCH] Check Drowned for Villager Aggression Config
diff --git a/src/main/java/net/minecraft/server/EntityDrowned.java b/src/main/java/net/minecraft/server/EntityDrowned.java
index 0deb51427..7f34cdbc3 100644
--- a/src/main/java/net/minecraft/server/EntityDrowned.java
+++ b/src/main/java/net/minecraft/server/EntityDrowned.java
@@ -29,7 +29,7 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
this.targetSelector.a(1, (new PathfinderGoalHurtByTarget(this, new Class[]{EntityDrowned.class})).a(EntityPigZombie.class));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget<>(this, EntityHuman.class, 10, true, false, this::h));
- this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityVillagerAbstract.class, false)); // Paper
this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget<>(this, EntityIronGolem.class, true));
this.targetSelector.a(5, new PathfinderGoalNearestAttackableTarget<>(this, EntityTurtle.class, 10, true, false, EntityTurtle.bz));
}
--
2.21.0