geforkt von Mirrors/Paper
de002d43b3
Appear to be used more extensively in 1.14. Subject to further review.
57 Zeilen
2.1 KiB
Diff
57 Zeilen
2.1 KiB
Diff
From 476c879a9677f166df6e8ee4e2988ce21e2e0482 Mon Sep 17 00:00:00 2001
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
Date: Tue, 4 Sep 2018 15:02:00 -0500
|
|
Subject: [PATCH] Expose attack cooldown methods for Player
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
|
|
index a00b9b209..7d8885ce8 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityHuman.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
|
|
@@ -2003,14 +2003,17 @@ public abstract class EntityHuman extends EntityLiving {
|
|
this.datawatcher.set(EntityHuman.bw, nbttagcompound);
|
|
}
|
|
|
|
+ public float getCooldownPeriod() { return dY(); } // Paper - OBFHELPER
|
|
public float dY() {
|
|
return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
|
|
}
|
|
|
|
+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
|
|
public float s(float f) {
|
|
return MathHelper.a(((float) this.aD + f) / this.dY(), 0.0F, 1.0F);
|
|
}
|
|
|
|
+ public void resetCooldown() { dZ(); } // Paper - OBFHELPER
|
|
public void dZ() {
|
|
this.aD = 0;
|
|
}
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
index ba60ece45..0386452a8 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
|
|
@@ -1908,6 +1908,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
|
this.resourcePackStatus = status;
|
|
}
|
|
|
|
+ //Paper start
|
|
+ public float getCooldownPeriod() {
|
|
+ return getHandle().getCooldownPeriod();
|
|
+ }
|
|
+
|
|
+ public float getCooledAttackStrength(float adjustTicks) {
|
|
+ return getHandle().getCooledAttackStrength(adjustTicks);
|
|
+ }
|
|
+
|
|
+ public void resetCooldown() {
|
|
+ getHandle().resetCooldown();
|
|
+ }
|
|
+ //Paper end
|
|
+
|
|
// Spigot start
|
|
private final Player.Spigot spigot = new Player.Spigot()
|
|
{
|
|
--
|
|
2.21.0
|
|
|