Paper/Spigot-Server-Patches/0302-Expose-attack-cooldown-methods-for-Player.patch
Zach Brown de002d43b3
Allow proto chunks to be saved again
Appear to be used more extensively in 1.14. Subject to further review.
2019-05-30 18:22:34 -05:00

57 Zeilen
2.1 KiB
Diff

From 476c879a9677f166df6e8ee4e2988ce21e2e0482 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index a00b9b209..7d8885ce8 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2003,14 +2003,17 @@ public abstract class EntityHuman extends EntityLiving {
this.datawatcher.set(EntityHuman.bw, nbttagcompound);
}
+ public float getCooldownPeriod() { return dY(); } // Paper - OBFHELPER
public float dY() {
return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
}
+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
public float s(float f) {
return MathHelper.a(((float) this.aD + f) / this.dY(), 0.0F, 1.0F);
}
+ public void resetCooldown() { dZ(); } // Paper - OBFHELPER
public void dZ() {
this.aD = 0;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index ba60ece45..0386452a8 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1908,6 +1908,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.resourcePackStatus = status;
}
+ //Paper start
+ public float getCooldownPeriod() {
+ return getHandle().getCooldownPeriod();
+ }
+
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getCooledAttackStrength(adjustTicks);
+ }
+
+ public void resetCooldown() {
+ getHandle().resetCooldown();
+ }
+ //Paper end
+
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()
{
--
2.21.0